Source record · November 2, 2026 · Save-system update November 3
Preservation notes
62 music recordings, 305 sounds and sample entries, and 1002 graphics entries are available in the archive. Each media manifest records exactly what was extracted and how its listening or viewing copy was made.
The supplied cartridge
Seiken Densetsu 3 (Japan) [En by LNF+Neill Corlett+SoM2Freak v1.01].sfc
4,194,304 bytes · SHA-256 de87e4e9579b2d53e1fa25eeef456034c53c8bfd951f6ed9c2e9968044ba0532
The source was copied without normalization or patches. This records identity to the supplied translation; it is not an independent authenticity assessment.
Machine-readable intake record
Recovered media
The music, image and sound indexes retain extraction coverage and per-item provenance. Recorded cues, decoded raw instrument samples and graphics previews are labeled separately. The ROM retains all original packed data; the media gallery does not imply that every possible animation, palette combination or runtime scene has been reconstructed.
Walkthrough & cheats
The checklist is an original concise main-story route, with selectable lead hero and final route. It is manually checked and does not inspect game memory. Optional class-change steps are marked. It is not an exhaustive treasure or bestiary checklist.
Route fact references: RPGClassics, Zero’s walkthrough and GameFAQs guide index. Name variants follow the supplied fan translation.
Quick-level codes also appear in the supplied local Snes9x cheat file. The RAM-code reference is Stuart Gooding’s original Pro Action Replay research. Health and magic write current values in the three party slots; money writes the three-byte Luc counter. All assists start disabled.
Extraction recipes
Runtime & editable wrapper
The browser uses the collection’s retained EmulatorJS 4.2.3 frontend and Snes9x legacy 2.0.2 core. Its core package does not embed a source commit; the pinned upstream source reference is documented without claiming exact binary reproducibility.
- Runtime source provenance
- EmulatorJS source · GPL notice
- Snes9x upstream source · Snes9x notice
- Core build tools source
- This edition’s wrapper and extraction source
Adventure files & snapshot slots · 1.1.0
The November 3 handoff is adapted to this exact SNES edition, with explicit file choice, guarded same-file writes, a clearly acknowledged download alternative, eight named snapshot slots and explicit previous-snapshot import. Raw SRAM compatibility is structural; snapshots also bind the exact ROM, core, runtime and serializer.
- Save instructions, compatibility and recovery
- Dated acceptance record and limits
- Adaptation and dependency notices
- Editable wrapper source 1.1.0
- November 3 development update
Release limits
The user requested publication without gameplay testing. The original release received file integrity, JavaScript syntax and deployment checks. The November 3 update adds disposable save-system storage/native/browser checks documented above. Genuine statue-save to chosen OS file, page reopen and in-game Load acceptance remains unverified. Campaign play, cheat behavior and physical controllers have not been play-tested for this edition.
Ultimate RPG Bot and genuine save repair · 1.2.0
The bot ships two small statue tasks, screen checks, player takeover and demonstration training. Full-game ability remains in development.
Download Ultimate RPG Bot 0.2.0 source · Instructions and limits · Bot coverage · Genuine save acceptance
The repaired candidate passed a real statue-save, website download, file readback, page close/reopen and in-game load. Direct chosen-file overwrite remains unverified.
Source ZIP SHA-256: 0b02d3f8bce905d1bbbd2508e312c8255dda0069c30b1d5c75f63d57ae69655c. Original ROM, runtime, media and historical source packages are retained.
Ultimate RPG Bot 0.3.0 · navigation and opening combat
Kevin’s castle dining-room route and Duran’s opening Bruiser duel now have independently verified controllers. Full campaign play remains in development. Real checkpoints were reused through the normal confirmed snapshot loader for training; this does not replace statue-save acceptance.
Download 0.3.0 source · Current instructions and limits · Current coverage · Training results
Source ZIP SHA256: eaeb588b639910aef0223523e8eea9ffa8237eb6d912583ef28dfeca3ca561bc. Prior source archives and media are retained.
Ultimate RPG Bot 0.4.0 · Duran’s story
The new continuation follows Duran from Bruiser’s surrender through the invasion and Wendy scene, then pauses at the Forcena pub. Full campaign play remains in development.
Download 0.4.0 source · Current instructions and limits · Coverage · Training results
Source ZIP SHA256: 00074decb15d12490798a71c0f5de70fd03f95fe6d95cd25c7a9b5389009e633. Prior version archives remain available.
Ultimate RPG Bot 0.4.1 · encounter and dialogue timing fixes
The current controller accepts the scripted intruder encounter’s normal low-health variation and waits for Bruiser’s surrender text before confirming. The 0.4 public test stopped safely at 7 HP; its source and stopped trace are retained for training.
Download 0.4.1 source and training data · Current instructions · Current evidence
ZIP SHA256: 1229fb3109d6bc8bf4c887abe97f9678a6b5dafc6f435b2f54e6a23a39060cb5. Earlier archives remain available.
Ultimate RPG Bot 0.5.0 · leaving Forcena
The new journey continues from the nighttime pub through the fortune teller, home preparations, Stella and King Richard, then leaves Forcena and defeats the first two Assassin Bugs in Molebear Highlands. It pauses on the south trail. Later areas still need training.
Download 0.5.0 source and training data · Current instructions · Current evidence · Departure training notes
ZIP SHA256: 805098678fccdeff24e4880dc284ea4d4a2944c1f6e6767ed32fd6e1fe2f82f9. Source revision 1 fixes duplicate tasks when rerunning the preparation builder; game modules and missions are unchanged. Original 0.5.0 archive and earlier archives remain available.
Ultimate RPG Bot 0.6.0 · next Highlands battles
Continue from the first Highlands victory through two more encounters, defeat six Assassin Bugs and reach the Cleft of the Earth. Each fight checks enemy health and the native Luc reward. Later sections, healing and full campaign play still need training.
Download 0.6.0 source and training data · Current instructions · Evidence · Training notes
ZIP SHA256: 6cd95b7738d576be22e33c301f027b8686a75115f575efccad935b6fde7ca40d. Earlier archives remain available.
Ultimate RPG Bot 0.7.0 · voyage to Jad
The bot follows the Cleft and bridge, sails to Jad, visits the inn and rests until night. It verifies Duran is outside at88/88HP before pausing. A combined task starts from the first Highlands victory. Later areas and full campaign play still need training.
Download 0.7.0 source and training data · Current instructions · Evidence · Training notes
ZIP SHA256: b7beb4a8e7d9a76301eaa608b1fa6b4b63b18729b36237dcf28f334768b7c896. Earlier archives remain available.
Ultimate RPG Bot 0.8.0 · leaving Jad
The newest task leaves Jad at night, verifies two gate wolves and three forest Rabites with their native rewards, follows the forest ledges and stairs, then pauses at the next bridge approach. Fourteen tasks total. Later encounters and full campaign play still need training.
Download 0.8.0 source and training data · Current instructions · Evidence · Training notes
ZIP SHA256: 4570c10db6b01aabf06b1d39d5dd5519e1f7d5aa9b90c1aa5a605a68d0b72480. Earlier archives remain available.