# Ultimate RPG Bot 0.8.0

The new task continues from the owner's original snapshot slot 2: nighttime Jad outside the inn, Duran88/88HP near128,628. It leaves through the southern gate, fights two47HP wolves, enters Rabite Forest, fights its three17HP Rabites separately around the tree roots, follows the forest ledges and centered stairs, and pauses at the next western bridge approach. Fourteen tasks total, including the earlier castle, Forcena, Highlands and Jad voyage tasks.

Open an adventure file, load snapshot slot 2, select **Continue Duran: leave Jad at night and fight through Rabite Forest**, then **Watch bot play**. Slot numbers refer to the owner's browser; imported backups may occupy other slots. Preserve the start checkpoint to replay. **Pause bot** ends a run; restore its start to restart. **Take over** returns ordinary control. The bot does not start automatically when the page opens.

Normal SNES inputs, small captured screen features and read-only native observations drive an authored controller informed by genuine demonstrations. No external model service is used. The new melee policy faces the observed target during an attack burst and moves without attacking while out of reach. Entity pointers, health maxima, signed coordinates and native Lucre rewards were calibrated independently for the gate and entrance forest. The forest encounters select one live enemy at a time after authored waypoints around the central tree. Each encounter needs observed live targets, their defeat and the native3Luc-per-enemy reward before continuation. Health below36HP, unexpected rooms, blocked movement, stalled damage/rewards, missing dialogue, changed menus, time limits, save operations, manual input and page interruptions release controls and pause. Earlier Highlands policy remains unchanged.

Manual demonstrations remain unrated; failed or interrupted trials retain their outcomes. The accepted local run is experience-autonomous-jad-forest.json. Actual public acceptance is recorded separately in the deployment handoff after publishing. Small features and selected observation records are included; ROM, SRAM, native snapshots, full RAM, private QA and credentials are excluded.

Run Node checks: test-controller.mjs, test-story.mjs, test-field.mjs, test-next-highlands.mjs, test-native-empty.mjs and test-jad.mjs. Generate routes in order: build-departure-mission.mjs, build-castle-mission.mjs, build-highlands-mission.mjs, build-next-highlands.mjs, build-voyage-landmarks.mjs, build-voyage-mission.mjs and build-jad-mission.mjs. Repeated generation must reproduce missions.json. Browser entry: bot-ui.mjs.

The save adapter remains at the accepted versioned1.7.0 paths. Its source copies are included for reference and preserve the prior initialized-working-SRAM classification fix; the0.8 publication changes only bot modules and project pages/source. Snapshots remain separate from native statue saves. Prior statue -> download -> close/reopen -> native load acceptance is retained; direct overwrite of the same chosen OS file remains separately unverified.

The trained endpoint is the eastern approach to the western forest bridge. The next bridge encounters, Astoria, later story, general inventory/healing/level-up decisions, bosses, full campaign play, arbitrary goals and cross-game play still need training. The historical0.7 combined route had a safe low-health stop before its accepted second trial; that reliability limit remains in its evidence.

Seiken Densetsu3 belongs to Square; English translation by LNF, Neill Corlett and SoM2Freak. EmulatorJS and Snes9x remain separate dependencies with their own licenses. Vendor core and ROM bytes are unchanged.
