{
  "bot": "Ultimate RPG Bot",
  "version": "0.8.0",
  "tasks": 14,
  "controller": "Authored normal-input policy informed by genuine demonstrations; read-only native observations; no external model service.",
  "startSnapshotNativeSha256": "cace7eaf15c1653b23b6c91faa7e093d5fb1e7ea8f3790927c95035c22ce7521",
  "local": {
    "accepted": true,
    "missionId": "duran-jad-night-forest",
    "stages": 32,
    "actions": 181,
    "seconds": 82.574,
    "start": {
      "mapId": 53,
      "profile": "duran-jad-town",
      "x": 128,
      "y": 628,
      "hp": 88,
      "maxHp": 88,
      "mp": 6,
      "maxMp": 6
    },
    "result": {
      "mapId": 19,
      "profile": "duran-forest-western-bridge",
      "x": 264,
      "y": 184,
      "hp": 85,
      "maxHp": 88,
      "mp": 6,
      "maxMp": 6
    },
    "outdoorEncounters": [
      {
        "clearing": 64,
        "observedEnemies": 2,
        "moneyBefore": 129,
        "moneyAfter": 135,
        "remainingHp": 85,
        "cheats": false
      },
      {
        "clearing": 18,
        "observedEnemies": 1,
        "targetSlots": [
          117760
        ],
        "targetNear": {
          "x": 72,
          "y": 132,
          "radius": 40
        },
        "moneyBefore": 135,
        "moneyAfter": 138,
        "remainingHp": 85,
        "cheats": false
      },
      {
        "clearing": 18,
        "observedEnemies": 1,
        "targetSlots": [
          121344
        ],
        "targetNear": {
          "x": 216,
          "y": 212,
          "radius": 40
        },
        "moneyBefore": 138,
        "moneyAfter": 141,
        "remainingHp": 85,
        "cheats": false
      },
      {
        "clearing": 18,
        "observedEnemies": 1,
        "targetSlots": [
          119552
        ],
        "targetNear": {
          "x": 152,
          "y": 500,
          "radius": 40
        },
        "moneyBefore": 141,
        "moneyAfter": 144,
        "remainingHp": 85,
        "cheats": false
      }
    ],
    "manualIntervention": false,
    "cheats": false
  },
  "verification": {
    "baselineSimulatedScenarios": 110,
    "newSelectedTargetScenarios": 14,
    "calibratedNativeLayoutAssertions": true,
    "sourceBuildersRepeatable": true,
    "publicReplay": "Recorded separately after publication in deployment handoff."
  },
  "coverage": [
    "Original nighttime Jad53 checkpoint -> southern gate64 -> Rabite Forest18 -> western bridge approach19",
    "Two47HP gate wolves with native6Luc reward",
    "Three17HP Rabites selected by observed spawn position around tree roots and lower trail; native3Luc each",
    "Authored forest ledge and centered stair waypoints; pauses at next bridge approach"
  ],
  "trainingCorrection": "First interrupted local replay exposed different allocation of spawn positions to entity slots. Retained trace; no false completion. Corrected controller binds each positioned target at encounter entry and retains its entity slot. The third lower Rabite is explicitly verified.",
  "trainingLabels": "Unrated demonstrations and interrupted/stopped trials retain their outcomes.",
  "limitations": [
    "Next bridge encounters, Astoria and later story untrained",
    "General inventory/healing/level-up decisions, bosses and full campaign play untrained",
    "No arbitrary goals or cross-game play",
    "Snapshots do not prove native statue saving; direct same chosen-file overwrite separately unverified",
    "Historical0.7 combined route had an observed safe low-health stop before its accepted second trial"
  ],
  "retainedSaveAdapter": "Accepted1.7.0 versioned paths unchanged in this update"
}
