COSOM / SUPER JUNO’S WORLD / HD DEVELOPMENT PREVIEW

Super Juno’s World

New space-adventure artwork over the original game’s level foundation. A closer widescreen view makes Juno, creatures and terrain 50% larger on the 1920 × 1080 canvas. The browser preview begins in Yoshi’s Island 1.

Play the HD preview Controller setup and update notes Open the earlier SNES reskin

Development preview · October 31, 2026. USB and Bluetooth gamepads now control the HD preview, with custom mapping for other HID layouts. The closer camera and fixed-size HUD remain in place. This remains a partial first-level preview; full gameplay, saves, audio, the campaign and complete animation coverage remain unfinished or unverified. Run animation is still under review.

A closer static view of Juno and crystal terrain beneath a ringed planet, using the original first level’s geometry
Closer HD art composition using the original first level’s geometry. This is a static composition, not a gameplay capture; run-animation quality remains under review.

New space-adventure art

New raster artwork replaces the visible hero, creatures, props, terrain and sky in the first-level preview. The closer widescreen view sits over the original world coordinates.

Original code and level data

The supplied cartridge remains the reference for level geometry, slopes, player physics, actor behavior, camera movement and activation. Converted browser code drives the preview.

A work in progress

The preview starts directly in the first level. World-map flow, audio, remaining forms and actor paths, saves and full-campaign verification are still outstanding.

Editions and build notes

October 31, 2026 — Controller support and HID mapping

October 31, 2026 — A closer camera for Juno

October 30, 2026 — Finding Mario and Juno: navigation repair

October 30, 2026 — HD browser reskin development preview

October 30, 2026 — Earlier SNES space-reskin release notes

Earlier Juno SNES player · Earlier reskin patch · Preserved original Super Mario World

The earlier player, patch, save namespace and release notes remain separate. The HD preview has no verified save/reload workflow.