COSOM / SUPER NINTENDO / SPACE ADVENTURE RESKIN

Super Juno’s World

A new space-adventure cast. The familiar adventure beneath it.

Space adventure reskin
PAL · 50 Hz
Unverified release. Gameplay, saving, controller and animation behavior has not been validated. Read the edition notes.

SUPER JUNO’S WORLD

Juno’s adventure begins here.

Play the space-adventure reskin. This edition uses separate browser save and route storage. Save persistence is unverified; keep a downloaded SRAM backup.

Ready to load Super Juno’s World.

Normal · 1×. Selected rates are device-limited targets.

Click a time button to toggle; press Normal to release. Trigger controls require a standard-mapped controller and neutral buttons after reconnecting. Rewind holds recent history in memory.

USB / Bluetooth controllers

Click Start once to load the game, then press a controller button. Use the D-pad or left stick to move. East face button: jump · South face button: spin · West / north: run. Use Controls to remap other HID layouts.

After switching tabs or returning from sleep, click Resume. If needed choose Check controller, then release the buttons and center the stick. October 31 controller update.

Keyboard & gamepad

Arrow keys move. Z: B jump · X: A spin-jump · A: Y run/grab · S: X run/grab · Enter: Start · Shift: Select · Q/W: L/R. Standard controllers use the D-pad or left stick; east jumps, south spins, and west / north run. Use Controls to remap and the recovery panel to reconnect after sleep.

Time controls and held buttons release when the page loses focus or a controller disconnects. In menus or text fields, keyboard input stays with the form.

Super Juno’s World saves

Use the game's Continue and Save prompt after a Switch Palace, Ghost House, fortress or castle. Clearing an ordinary stage alone does not save. This is SNES battery SRAM, separate from your manual route checkmarks.

No imported backup selected. Save persistence, restoration and import compatibility are unverified.

Import is available before boot only. It keeps a downloaded copy of existing SRAM before replacing it, then starts a fresh timeline. No manual snapshots are offered.

Reskin provenance · Revision-guarded assist profile · Runtime source & modifications · EmulatorJS license · SNES9x license