/ PRESENTATION UPDATE

A closer camera for Juno

Juno, creatures and objects looked too small against the stage. The HD browser preview now uses a 1.5× closer world view: everything in the level appears 50% larger on the same 1920 × 1080 canvas.

Partial first-level development preview. This update adjusts presentation. Full campaign flow, audio, verified saves and complete gameplay and animation coverage remain unfinished or unverified.

Open the closer HD preview
A closer static composition of Juno and crystal terrain using the original first level’s geometry
The closer view, assembled from the actual HD artwork and original level geometry. This is a static composition, not a captured gameplay session.

What changed on screen

The world view changes from 512 × 288 source-coordinate units to 341⅓ × 192, with the same 16:9 canvas. Each source unit now occupies 5.625 canvas pixels instead of 3.75. The HUD keeps its previous screen size and spacing.

At 1920 × 1080Earlier viewCloser view
16-unit terrain tile60 pixels90 pixels
Small Juno artwork height90 pixels135 pixels
Large Juno artwork height135 pixels202.5 pixels

These are canvas measurements; the responsive page scales the whole canvas to fit your display. Visual headroom follows the player during jumps, while the feet remain anchored to the original world coordinates.

Static side-by-side comparison of the earlier wider view and the new closer view, using the same original level geometry
Static before-and-after art comparison, 3840 × 1080. Open the image for full size. This comparison does not show a gameplay test.

What stays tied to the original

The closer framing and headroom follow are visual only. They do not change the original level geometry, collision coordinates, player physics, jump motion, actor AI, native camera state, activation bounds, controller mapping or game timing. Source animation cadence remains unchanged. The preview still begins directly in the original Yoshi’s Island 1 sublevel, 105.

The earlier Juno SNES edition and preserved original Super Mario World edition remain separate and unchanged by this presentation update.

Remaining development work

This is still a partial conversion beginning in the first level. World-map and entrance flow, the full campaign, audio integration, remaining actor and player paths, and a verified save/reload workflow remain outstanding. Unconverted gameplay paths can stop the preview. Run-animation quality remains under review.

The images above are static compositions. They do not establish new live gameplay, save or animation acceptance. The earlier October 30 HD update records its own bounded browser observations.

Earlier updates

October 30 — Finding Mario and Juno · October 30 — HD browser reskin · October 30 — Earlier SNES space reskin

Back to Super Juno’s World