COSOM GAME PRESERVATION

MUSIC & SOUND ARCHIVE · SHARP X68000 · 1990

Return to Lakeland.

Every defined music cue, sound effect, and individual sample recovered from Lagoon’s original sound banks. Find a familiar tune—or hear the little sounds that built its world.

Lagoon’s original title logo above a mountain valley

LAGOON · ZOOM

Music.
And every sound.

YM2151 FM + ADPCM
Captured with the original sound driver

NOW PLAYING

Choose a sound.

40 music cues · 31 effects · 23 music samples. Playback begins when you choose an item.

Playback stops when the selected track finishes.

Loading the music catalog…

Track source & recording details

Choose a track to see its source.

Recording SHA-256: —

Recording manifest · Recording notes · Capture and player source

The sound archive.

    94 recovered audio items

    Every bank. Every defined sound.

    These are recordings of the supplied game’s own ZSD driver, running through the same pinned X68000 emulator core used by the browser game. They preserve the native sequencing, FM instruments, sampled percussion and stereo placement. The archive also contains all 22 defined FM effects, all 9 sampled effects and all 23 individual music samples—including the sample unused by the supplied music streams. Effects and sample previews are lossless stereo WAV recordings of the native driver; original 15625 Hz ADPCM playback is resampled by the core to 44.1 kHz. The source bank has 40 populated music slots; the remaining 24 slots are empty. Track numbers preserve the source order. Official song titles were not supplied, so none have been invented.

    Looping cues play through two complete native loops followed by a four-second fade. The two one-shot cues retain their native endings. “Repeat track” repeats the whole recording, including its fade. Levels were reduced before mixing to avoid clipping, then each recording was peak normalized to −2 dBFS. Read the exact capture settings.

    Lagoon ©1990 ZOOM. Play Lagoon in English ↗ · How the music & sound was recovered