THE WORK BEHIND THE PLAY

A little progress.
A lot of discovery.

Field notes from a game preservation experiment—turning source assets, controller tests and a new character into a playable movement lab.

These first entries collect earlier project work. Dates identify development milestones; retrospective imports are labeled in each article.

01controllersLATEST NOTE

A controller check for wireless reconnects

A new Check controller control is being prepared for the movement lab, opening the existing device chooser after a wireless controller reconnects without replacing saved mappings.

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02animation

Torpedo gets a complete running cycle

The recorded test run exposed repeated limb poses and missing transitions. The next pass adds distinct run phases and connects the actions around them.

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03recording

Recording the whole test session

The test recorder captures the game window, HUD and pause screen with the direct stereo game mix, making movement bugs easier to share.

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