Animation
A better stride for Torpedo.
A rebuilt run cycle, moving carry poses, landing, turning and hurt recovery.
Nintendo Wii / An HTML5 reconstruction in progress
Wario Land: Shake It!
Original game sprites. A new browser playground. Follow the work of rebuilding the moves, sounds and small details—and meet Torpedo, a new face in the movement lab.
A playable prototype · Keyboard & controller support
The playable build
Run, jump, shoulder-dash, Earthshake, shake a money bag, or put the special moves through their paces. Switch between Wario’s preserved sprites and Torpedo’s illustrated poses.
↗ Enter the movement labOne stage. Plenty to try. Ruins, high ground pound, Dasherator, cannon, swimming, climbing, bars and ropes, transformations, Unibucket and Subwarine.
Frame-by-frame animation viewer →The soundtrack, preserved
Browse all 82 recovered tracks: level themes, return runs, boss music, short cues and the staff roll. Search, queue a favorite, or loop it while you explore.
Open the music playerThe development diary
Each update gets a dev-blog entry: what changed, what was checked, and what still needs work. The opening entries bring together the project’s history so far.
Animation
A rebuilt run cycle, moving carry poses, landing, turning and hurt recovery.
What this build is
The browser stage is new prototype code using sprites and sound recovered from the supplied game. It is not a complete port of the original Wii game. Some special Torpedo actions still use clearly labeled temporary poses.
The source archive and native files stay preserved locally. The public pages collect the playable reconstruction, browser-friendly media and the development record.