Nintendo Wii / An HTML5 reconstruction in progress

Back in
motion.

Wario Land: Shake It!

Original game sprites. A new browser playground. Follow the work of rebuilding the moves, sounds and small details—and meet Torpedo, a new face in the movement lab.

A playable prototype · Keyboard & controller support

CHARACTER STUDY / TORPEDOTorpedo wearing a backwards cap, white shirt, red gloves and a gold necklace
New character. Familiar moves.Inspect his animations ↗
The gold-chain treasure hunter joins Wario as a selectable tester.
11Move test areas
82Recovered music tracks
34Torpedo playback sequences
Latest updateA better stride.Animation pass · October 25, 2026 →

The playable build

A little room
to stretch your legs.

Run, jump, shoulder-dash, Earthshake, shake a money bag, or put the special moves through their paces. Switch between Wario’s preserved sprites and Torpedo’s illustrated poses.

The movement lab with Torpedo, coins, a large diamond, a money bag and a Bandinero Enter the movement lab

One stage. Plenty to try. Ruins, high ground pound, Dasherator, cannon, swimming, climbing, bars and ropes, transformations, Unibucket and Subwarine.

Frame-by-frame animation viewer →

The soundtrack, preserved

Press play.
Stay a while.

Browse all 82 recovered tracks: level themes, return runs, boss music, short cues and the staff roll. Search, queue a favorite, or loop it while you explore.

Open the music player

The development diary

Leave a clear
record of the work.

Each update gets a dev-blog entry: what changed, what was checked, and what still needs work. The opening entries bring together the project’s history so far.

Animation

A better stride for Torpedo.

A rebuilt run cycle, moving carry poses, landing, turning and hurt recovery.

Read the dev blog →
All development updates

What this build is

A movement lab,
one update at a time.

The browser stage is new prototype code using sprites and sound recovered from the supplied game. It is not a complete port of the original Wii game. Some special Torpedo actions still use clearly labeled temporary poses.

The source archive and native files stay preserved locally. The public pages collect the playable reconstruction, browser-friendly media and the development record.