Torpedo began as a standing character design: a younger treasure hunter with a backwards cap, white shirt, black pants, red gloves, sneakers and a gold chain. The next challenge was to carry that identity through movement instead of leaving it as a single illustration.

The first animation study selected 56 illustrated poses across 16 sequences from eight generated atlases. It covered core actions such as running, jumping, crouching, a shoulder dash and handling gestures. The character viewer made it possible to pause, step through frames, change speed and facing, and compare the study with preserved movement references.

Change the appearance, keep the test

The character selector swaps the displayed player without resetting position, health, treasure, carried objects or action state. Wario remains available with the preserved sprites. Torpedo uses the same gameplay and controls, so a difference in a test run should come from presentation rather than a hidden change to movement rules.

This was an authored interpretation, not a traced or frame-for-frame transfer. Unfinished special moves use a labeled temporary Torpedo pose rather than silently showing a Wario frame. That makes the limits visible and leaves a clear route for replacing each stand-in with better art. The October 25 pass expands this initial set.