A controller check for wireless reconnects
A new Check controller control is being prepared for the movement lab, opening the existing device chooser after a wireless controller reconnects without replacing saved mappings.
THE WORK BEHIND THE PLAY
Field notes from a game preservation experiment—turning source assets, controller tests and a new character into a playable movement lab.
These first entries collect earlier project work. Dates identify development milestones; retrospective imports are labeled in each article.
A new Check controller control is being prepared for the movement lab, opening the existing device chooser after a wireless controller reconnects without replacing saved mappings.
The recorded test run exposed repeated limb poses and missing transitions. The next pass adds distinct run phases and connects the actions around them.
The test recorder captures the game window, HUD and pause screen with the direct stereo game mix, making movement bugs easier to share.
A backwards cap, red gloves and a gold chain became a new character study that could share the movement lab with Wario.
Remembering the chosen gamepad and releasing only the right controls fixed two different causes of lost movement after recording.
Native sprites, an original money bag and a red Bandinero became the foundation for a small HTML5 stage built for movement experiments.
A standalone music player and sound tester make the extracted audio easier to hear, compare and use while playing.
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