WONDER BOY IN MONSTER WORLD / GENESIS AUDIO
Sound effects.
Every sound-effect command slot in the supplied cartridge’s original table, rendered through its own sound driver. Command numbers remain visible where event names have not been verified.
Recovery and playback notes
62 command slots are retained, including the 4B/4C alias (61 unique header addresses). All effect sequences reach their original end, including the long held tone in slot 41. Slot 3E is an immediate no-note channel-control sequence, retained in its original table position. Repeat audition repeats a recording; no native SFX loop is asserted. Overlapping gameplay mixes, contextual retriggers and hardware comparisons remain outside this collection.
These are new native-core recordings from the unchanged supplied ROM, kept separate from the extracted original binary data. The complete 32 KiB sound bank, command table and command headers are available with offsets and hashes. Names remain command-based until gameplay use is verified. The primary disassembly’s reference ROM differs from the supplied file in one header byte; its complete sound bank is identical.
Catalog and audio hashes · ROM extraction provenance · Original sound source package · Primary disassembly