Inside the
cartridge.
A closer look at Shion’s world.
Explore original captures, composed hardware layers, recovered tile banks and palettes. Every view keeps its source record close by.
Title screen
Unmodified supplied ROM, frame 900. Native 256×224 framebuffer; no image reconstruction.
Explore the collection.
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Pixels with
their evidence.
The game’s original graphics loader decoded every one of its 720 flagged records: 710 graphics banks and 10 blank records. Each nonempty bank contains 32 packed-nibble 8×8 tiles. The 20 direct-copy banks also match their ROM bytes exactly.
Runtime views use the captured original VRAM, active palettes, tile attributes and sprite table. They preserve the game’s flips and sprite tile order. Unscrolled plane images show a loaded name table; active sprite images show one frame.
Coverage still to finish
Raw banks use diagnostic grayscale. Complete palette assignments, character animation mappings, later-area compositions and full world maps remain unfinished. This collection does not claim complete character sheets or fully restored backgrounds for every bank.
Download all decoded records and palette data ↓
Download the complete diagnostic bank atlas ↓
Read extraction provenance ↗
Read verification results ↗
Read research notes and sources ↗
