The sounds
of the shadows.
The small sounds that bring the game to life. Listen to effects recovered from the original sound driver, repeat a sound, or keep a lossless copy. Source IDs make each effect traceable to the cartridge.
71 game effect and control entries.
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Plays the selected effect once.
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Every effect has an address.
Effects retain their original driver IDs. Aliases, sample banks and rendering details are recorded in the source inventory; music instruments are listed separately from game effects.
Source and coverage inventory · Effect catalog · 49 original BRR samples and decoded previews · Listen to the music collection
BRR sample previews are single passes at unity volume. The sound-driver recordings above retain the game’s envelopes, modulation, noise and echo. Sustained sounds use labeled bounded previews; repeating them replays the whole preview.