Mega Man X · original game audioThe music.
The music.
The sound effects.
A dedicated collection from this cartridge. Choose a cue, keep a track looping, or move through the archive.
Ready to listen
Choose a cue
Audio begins when you press Play.
Keep this cue repeating.
Verified loop information appears with each cue.
Loading the collection. Audio never starts automatically.
View the source inventoryEvery cue retains its source and recovery notes.
Keyboard controls
Space: play or pause · N / P: next / previous · R: repeat mode · M: mute · ← / →: seek five seconds · /: find a cue. Sliders also support their standard arrow keys.
The recovered collection
—Loading cues…
Recovery notes
Recovered original Capcom music and sound-effect commands. Original cartridge instrument overlay lists select each music cue's original samples. Cue IDs preserve the source inventory; recording-loop seam notes remain explicit.
- The declared original sound command tables and music dependency lists were fully scanned; silent/null entries are preserved as diagnostics. Unreferenced alternate data and unknown control-command interactions are not claimed as a complete game soundtrack.
- Sound-effect sample contexts from every original music dependency list were compared; no distinct additional sound-effect instrument variants were found.
- Native loop bounds follow source-sequence recurrence; the unmodified-PCM seam is aligned within source timer ticks and checked against nearby natural sample steps. This records a playable frozen loop, not infinite original-hardware echo/noise phase equivalence.
- Source cue IDs are retained. Names not established by game tables remain labeled by source ID.
