Mega Man X
Music, sound effects and original cartridge graphics, preserved in their own collection.
Recovered from the supplied US game. Each cue and image keeps a source record; the original archive and cartridge bytes are preserved locally.

Its own place in the archive
This is the Mega Man X preservation collection. Music, effects and images from the other two games have separate sections and inventories.
Start with the audio player or browse the extracted stage maps, tile sheets and palettes. Preservation is ongoing: image views are exports of recovered game data, and coverage notes identify unresolved mappings.
Music that keeps playing
The player starts in Repeat track mode. Verified native loop points retain the opening once, then cycle the repeating region. A cue without verified loop points repeats its complete recording and is labeled accordingly.
27 of 33 recovered music cues currently carry verified loop bounds. Repeat all and Repeat off are also available. Sound effects have their own filter.
Source preserved
- Supplied ROM member
- Mega Man X - Version 1.1 (US).smc
- Original ROM SHA-256
d4e2fe73f5c61ccabb07e997b7ed4c4c463fc5a6ad640a22a50325aebd48d294- Original archive SHA-256
f32fde4581f0b144fed764ad456fdcc9bf92fda3c6a61dc87e46a0390942d3bb- Analysis identity
b8f70a6e7fb93819f79693578887e2c11e196bdf1ac6ddc7cb924b1ad0be2d32
Play with your guide beside you
The original SNES game has optional health, weapon-energy and lives assists. The left sidebar pairs stage bosses with their counter weapons and shows collectible locations. 17 item shortcuts use the original stage loader; they are enabled only for their matching stage.
Six new painted illustrations
A separate gallery reinterprets this game’s own supplied artwork using the selected watercolor and gouache style. Each picture is new AI-assisted artwork, with its full-size original and generation record preserved.
