COSOMGAME PRESERVATION

THE LISTENING ROOM

Sounds from
the dream.

Music rendered from the original sequences and banks, recovered XA streams, and separately labeled sound components. Choose a track, shuffle a category, or follow a recovered native sequence loop.

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Boost uses compression and a bounded output limiter. Native looping uses lossless audio and recovered sequence control flow with rendered cycle boundaries; it is different from whole-file repeat. Original SPU synthesis and hardware sample timing have not been proven identical.

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The source stays with the sound.

Recovery and synthesis notes

    Audio catalogue & source evidence