CCOSOMGAME PRESERVATION

THE ORIGINAL PLAYSTATION ADVENTURE

Alundra.
Into the dream.

Your route on the left. The original adventure in the middle. Optional help on the right.

American · English · SLUS-00553
Alundra · USAOriginal disc / PlayStation

A VILLAGE FULL OF DREAMS

Begin in Inoa.

Preparing the original game…

The first load downloads the supplied disc. Keep this tab open while it starts.

Preparing the original player.

Your pace.

Normal · 1×

Rewind history builds while you play. Speeds are targets; your device sets the limit.

Save your game.

Open your own PlayStation card or create a new card when you start. Use Alundra's original diary/save command, finish the save animation, then confirm Save to your selected file when prompted.

Emergency backup; may omit newer progress.

Choose your card after Play now. Already played here? Use Download earlier browser card in the chooser, then open the recovered file.

A confirmed file save requires complete byte readback. Download mode requests a backup; your browser controls its folder and completion. Earlier browser cards are retained. Original in-game loading of saved Alundra progress remains unverified.

Gameplay snapshots

Snapshots are separate from PlayStation memory cards and your route checklist. Existing Alundra snapshot files remain compatible with this same edition and runtime.

Loading pauses play and suspends rewind until reload. An uncertain load keeps play and card writing blocked until a fresh page. The revised public snapshot flow remains unverified.

Keyboard & touch controls

Click the game before using the keyboard. Arrows move. Enter = Start. X = ○, Z = × (jump/confirm), A = □ (weapon/talk/pick up), S = △ (hold to run). Use A / □ to advance spoken dialogue. Q/W = L1/R1. 1/2 = L2/R2. Shift = Select. Use Controls to remap a gamepad.

Self-hosted EmulatorJS 4.2.3 / PCSX-ReARMed.

The original adventure. Your own pace.

This edition runs the supplied American PlayStation disc through emulation. The original CloneCD IMG, CCD and SUB are preserved separately; the browser loading package uses unchanged IMG data and a generated loading CUE. The browser core does not load the supplied SUB sidecar. This player is separate from media extraction or a native reconstruction.

The route checklist, time controls and optional assistance are browser additions. The original game's artwork and music remain the work of its creators. A boot test does not establish a complete campaign playthrough, reliable save persistence or every assistance behavior; see the dated player notes for verified coverage.

EmulatorJS license · PCSX-ReARMed license · Pinned runtime sources