Available in the archive
- A dedicated player for the complete original Japanese game through SNES emulation.
- The separate native JavaScript reconstruction, preserved at version 0.13.0 with the recovered morgue, hallway, streets and hotel room.
- A music player for the audio recovered from this Japanese game project.
- A development blog that records each published reconstruction update and its remaining work.
What was checked
The native 0.13.0 preservation record reports 373 automated tests passed, with no failures or skipped tests. Those checks concern the reconstructed engine and source fixtures; they do not establish a complete original-game playthrough.
What remains
The native reconstruction is incomplete. Its later rooms, combat, spells and quests, general dialogue rendering and complete audio system still need work. The original-game player runs the Japanese ROM through an emulator; it is separate from that JavaScript rebuild.
The requested free Matchbox guide is an identified enhancement in the recreation. It does not change the ROM used by the original-game player.
The next published update
Each new native release will have its own dated entry here, alongside the playable update. Earlier entries remain as a record of what was available at the time.
How we got here.
The October12–13 entries below are development milestones recovered from the local Git history. They were not website publications on those dates.
The native engine begins
Original Japanese morgue artwork, Jake sprites, bitmap text and a JavaScript canvas foundation.
Source commit
4cbababThe Matchbox guide
The requested guide offers a free Matchbox and access to the recovered hidden room. This is an optional preservation enhancement.
Source commit
90ace2fMorgue doors and the way outside
Original door scripts, the office, the first mortician retreat and the hallway/street exit route.
Source commit
03ee6b7Paper, containers and inventory
Original body-tray examination, paper reveal and pickup, locked cabinets and bilingual item descriptions.
Source commit
2f78fd2The original Decker encounter
Recovered portraits, Talk and Ask about menus, Hitmen and Firearms keywords, and conversation save states.
Source commit
cd7376bBroken Gate, Dog and Dog Collar
Original quest scripts, source-recorded movement, gate states and unique collar ownership.
Source commit
dbc648eStreet physics and the stairs
Source collision, quarter-coordinate movement, gravity and the original return trigger.
Source commit
1da65d1Hallway movement and camera
Original hallway geometry, movement, camera and door lifecycle, with saved movement continuations.
Source commit
9bdc638The hallway side door
The source Examine/Exit interaction and original Japanese lock response, without invented quest effects.
Source commit
8409f19The station notice-board street
A separate original street map, its source connections, original board interaction and camera.
Source commit
d773b5dStation glass doors
Original opening-stage glass-door scripts, locked responses and improved mouse corner steering.
Source commit
582760eThe injured man’s hotel room
Original hotel stairs, corridor and room, wooden doors, Memo and Door Key pickups, and the injured man’s key reveal.
Source commit
41cb2b2Door Key target selection
Original Use on prompt, hand cursor, range checks, refusal windows and saved targeting. The destination route and combat remain unfinished.
Source commit
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