Preservation notes
What was restored
The supplied DIM contains a 256-byte DIFC header followed by a 1,261,568-byte floppy payload. Its AUTOEXEC.BAT launches GAD1, GAD2 and FRAYMAIN.X, but never expands the graphics to C:. The direct boot therefore has voices and text with missing pictures.
The separately named fray-restored.xdf changes only the startup batch and its FAT directory length. It executes all three original compressed graphics archives with the RAM disk as the current drive, then returns to A: and launches the original program. The supplied DIM and ZIP and the exact original sector payload are unchanged and downloadable below.
Restored payload SHA-256: 13bdc6a3e983d5547fd7b9c276834bf6395b98de56167900e3512db829e7aa5d
Demo scope and verification
The included Japanese author’s notes describe an unfinished presentation, not a complete playable game. The original program runs automatically through illustrated dialogue and spoken clips and returns to the system prompt. No battle, damage, HP or usable magic system appears in the observed complete sequence, so the requested combat cheats cannot be applied to this disk. No game RAM cheats or generated replacement scenes are included.
The complete restored presentation and the unmodified startup comparison were run in the pinned core. The restoration recovers the missing illustrations and audible PCM voices. Browser cold boot, pause, speed controls and checkpoint persistence are checked separately. The artwork is original demo output; no translation or full-game reconstruction is claimed.
Original Japanese author’s notes (UTF-8 transcription) · English summary · Exact restoration record · Disk file inventory
Preserved downloads
Fray (demo) (199x)(Gold Cats Project).dim
Fray (demo) (199x)(Gold Cats Project).zip
Separate restored startup disk
| Supplied file / derivative | Bytes | SHA-256 |
|---|---|---|
| Fray (demo) (199x)(Gold Cats Project).dim | 1261824 | cca1627d2966aa6459e6234a8ab9872f09c151fc42455eeb3761dae3b0fd32f1 |
| Fray (demo) (199x)(Gold Cats Project).zip | 483610 | 0ad88741c6ae62aa182fab79e0d9345f58c95f943e72c0c4b44fe28ff61787f6 |
| fray.xdf | 1261568 | 980c567a266d00a2a422f1291de939dacc520b2f354ee7a3c7659d201144c189 |
Runtime and corresponding source
px68k-libretro commit c7f831fc7ad6892c46f774ce15764644304cb328, via WebX68k commit 96abd36d33f8f8b78e114b4847d449c5c0684498. The runtime is pinned prebuilt WebAssembly, with retained corresponding sources and GPL-2.0 notices. A byte-identical fresh core rebuild has not been established. The browser wrapper uses 4 MB RAM, a 10 MHz CPU and a disk/core-specific checkpoint identity.
This restoration’s extraction, repair, player and build source · Pinned WebX68k source · Pinned px68k source · Inherited runtime provenance · GPL-2.0 notice
The runtime and the firmware are separate. IPL and character ROMs are retained from the owner’s existing X68000 emulator collection, matching the verified Buster runtime. Original game, characters, voices and artwork retain their creators’ rights.