Mega Man X3 · cartridge graphics

Inside the artwork.

Explore the original graphics recovered from the cartridge: stage compositions, tile banks and palettes. Open any image at its full resolution.

Native palette associations are identified in each source note. Neutral diagnostic sheets expose recovered pixel data where its original display palette is unresolved. They are not recolored finished artwork.

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What is recovered

Graphics inventory, exact source offsets and hashes →

{
  "compressedGraphicsRecords": 221,
  "nativePaletteConfigurations": 225,
  "recordsWithAssignedPalette": 101,
  "nativePaletteVariants": 112,
  "stageForegrounds": 15,
  "completeGameImages": false,
  "remaining": [
    "Unreferenced uncompressed data outside known stage-load tables",
    "Every sprite frame assembly and animation",
    "Palette animations and every runtime palette assignment",
    "Background parallax, runtime effects and Cx4 geometry",
    "Foreground composition and later-stage tile/palette load visual comparison against gameplay"
  ],
  "uncompressedStageLoadRecords": 13,
  "distinctUncompressedTileBanks": 7,
  "unresolvedRamGeneratedTileLoads": 5,
  "foregroundDetailCrops": 15,
  "galleryImageViews": 638,
  "everyExportedPngListed": true
}
  • Unreferenced uncompressed data outside known stage-load tables
  • Every sprite frame assembly and animation
  • Palette animations and every runtime palette assignment
  • Background parallax, runtime effects and Cx4 geometry
  • Foreground composition and later-stage tile/palette load visual comparison against gameplay