Mega Man X2 · original game audio

The music.
The sound effects.

A dedicated collection from this cartridge. Choose a cue, keep a track looping, or move through the archive.

Original game audio

Loading the recovered music and sound effects.

Source inventory and audio hashes

Ready to listen

Choose a cue

Audio begins when you press Play.

Loading the collection. Audio never starts automatically.

View the source inventory

Every cue retains its source and recovery notes.

Keyboard controls

Space: play or pause · N / P: next / previous · R: repeat mode · M: mute · ← / →: seek five seconds · /: find a cue. Sliders also support their standard arrow keys.

The recovered collection

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    Recovery notes

    Recovered original Capcom music and sound-effect commands. Original cartridge instrument overlay lists select each music cue's original samples. Cue IDs preserve the source inventory; recording-loop seam notes remain explicit.

    • The declared original sound command tables and music dependency lists were fully scanned; silent/null entries are preserved as diagnostics. Unreferenced alternate data and unknown control-command interactions are not claimed as a complete game soundtrack.
    • Sound-effect sample contexts from every original music dependency list were compared; no distinct additional sound-effect instrument variants were found.
    • Native loop bounds follow source-sequence recurrence; the unmodified-PCM seam is aligned within source timer ticks and checked against nearby natural sample steps. This records a playable frozen loop, not infinite original-hardware echo/noise phase equivalence.
    • Source cue IDs are retained. Names not established by game tables remain labeled by source ID.

    Complete cue inventory and provenance →