COSOMGAME PRESERVATION
STREETS OF RAGE / ORIGINAL GENESIS AUDIO

Sound effects.

Every hit. Every call.

FM sound commands and PCM voices are rendered separately through the original cartridge driver. Effects finish naturally; they are not mixed into the music list.

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Recovery & loop evidence

These are recordings from the supplied cartridge’s sound program through Genesis Plus GX. They are emulator renders, not recordings from physical Genesis hardware. Command entries may point to identical sequences; the inventory retains aliases rather than silently dropping them.

Native loops are measured from sound-driver state. Looping uses the measured start and end samples inside a decoded audio buffer, avoiding a file reload at the repeat boundary. A conservative first pass may include warmup cycles before the complete driver state repeats. The detailed catalog records each cue’s loop evidence and source hash.

Detailed cue catalog · Audio provenance and coverage