Sound effects.
All 48 normal sound slots, the waterfall pulse command and the original SEGA voice. The cartridge’s own sound driver supplies every audition.
Recovery and loop notes
The catalog retains every A0–CF slot plus D0 and E1. Four source commands (A2, A5, AB and B8) have unmapped event names; they remain labeled by their original number. D0 retains one finite waterfall pulse (about two seconds including decay). The original game retriggers it every 64 frames; repeating this audition does not recreate that overlapping cadence. Repeat audition loops the selected recording; no native SFX loop interval is claimed. B5 follows the original alternating-ring routine; CE retains the separate left-speaker command.
New recordings were rendered through Genesis Plus GX from the supplied, unchanged REV00 ROM. The matching Sonic Retro disassembly rebuilds byte-for-byte to this cartridge; names and source boundaries come from that exact build. No replacement soundtrack is used. Physical Genesis audio has not been compared, and overlapping gameplay mixes are not separate recordings.
Detailed catalog and hashes · Source and rendering provenance · Original SMPS/DAC data package · Sonic Retro disassembly