SEGA MEGA DRIVE / GENESIS · REV00
Original graphics archive
Sonic’s sprites, scenery, palettes and unused art, recovered from the supplied cartridge data.
Browse decoded tile banks, mapped sprites and static foreground/background planes. Select an image to zoom and pan. Every retained source resource is byte-matched to the original ROM; the reference disassembly also assembles to that exact ROM.
Original graphics source ZIPOriginal sprite mappings ZIPDecoded graphics ZIPHashes and extraction coverageCapture provenance
Tile banks show palette variants in separate rows. Sprite sheets use the original mapping records. Level planes preserve static scenery; moving objects, water changes, animated palettes and parallax are not combined here. Some composed object frames still need runtime tile relocation; their original tile banks are retained.
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