The game,
pixel by pixel.
Original frames. Recovered layers.
The sprites behind the action.
Explore the cartridge’s recovered image resources and 35 original game snapshots. The ROM recovery includes 124 graphic containers, 54 tile maps and 1,073 composed sprite-animation frames. The snapshots preserve title, setup, scouting, stadium, coin toss, playbook and early demo gameplay, including rain and snow.
Inside the cartridge.
Loading the image archive…
Preserve what is there.
Describe what is known.
The ROM recovery enumerates every validated container matching the game’s self-relative graphics format: 94 raw and 30 compressed resources. The game’s original 16-command decompressor was reconstructed; all 30 compressed results exactly match execution of its original loader. The resource ZIP retains original container bytes, decoded patterns, palettes, maps and all 1,073 transparent sprite frames.
The 96 containers with embedded palettes use their own original colors. The other 28 containers explicitly request an external palette; their displayed colors are candidates taken unchanged from a documented original-game snapshot, selected by exact pattern overlap. Those candidates are not confirmed for every frame. The source ZIP labels them separately. The 621-frame dynamic player bank is decoded, including its extended source indices. Every nontrivial visible sprite pattern in the 35 captured scenes matches the recovered banks. Exhaustive coverage of every possible game image or runtime recoloring has not been proven. Read the resource-level evidence →
The captured PNG frames come from the supplied, unchanged U.S. cartridge running in Genesis Plus GX. Their layers and sprites are rebuilt from the same snapshot’s video memory. Captures do not cover every scene, team, animation or ending. The 7,916 distinct captured 32-byte VRAM blocks include maps and other non-pattern data; they are not a count of unique graphics.
The ROM byte audit interprets every aligned 32-byte block in the 1 MB cartridge as an 8×8 tile, using neutral grayscale. It includes program code, audio and compressed data. It is an exhaustive byte view, not proof that every image has been decoded.