Preservation notes
The title image extracted from the disk identifies the game as Buster, 1995, Created By E.Hashimoto. No original game assets were replaced.
Original inputs
Intake SHA-256 manifest records the supplied XDF and three native emulator states. States remain local and are excluded from the public game package. Download unchanged XDF.
Recovered media
Disk file inventory · Graphics provenance · Music inventory · All extracted disk files
FAT12 extraction source · Graphics extraction source · Browser wrapper source
Runtime sources & licenses
The game uses WebX68k host code (GPL-2.0), pinned to revision 96abd36d33f8f8b78e114b4847d449c5c0684498; the exact upstream commit is recorded in runtime provenance. px68k core revision c7f831fc7ad6892c46f774ce15764644304cb328. Corresponding WebX68k source · Browser wrapper & host source · Reproduction instructions · Corresponding px68k source · GPL notice.
Music: z-music.js, BSD-3-Clause wrapper with embedded third-party driver and sound synthesis notices. Corresponding music source · Wrapper license. Bundled BIOS copies come from the user’s existing emulator folder and are identified in the release manifest.
Verification limits
Successful boot and representative input, audio, gallery and checkpoint tests do not establish a complete campaign playthrough or original-hardware accuracy. Palette values are converted from original X68000 GRBI words. The ending character sheet uses the palette generated by GAME.X _ending; its RGB ramp was recovered from the code. Sprite sheets preserve tile pixels; assembled gameplay can combine tiles and select different palette banks.