The image
archive.
The characters. The places.
The little details between.
Original sprites, backgrounds and effects recovered from the game ROM. Explore the collections, inspect the pixels, and download the artwork.
360 image collections · 1,215 sprite poses · 296 background regions
Original game artwork.
PNG images · original pixel dimensions
Transparent sprites where applicable
360 collections
Choose an image to inspectKamaitachi — selection portrait
Kunoichi
Kunoichi — selection portrait
Ninja
Ninja — selection portrait
Armored claw fighter - sprite set 104A
Armored weapon soldier - sprite set 1195 - palette 34
Armored weapon soldier - sprite set 1195 - palette 44
Armored weapon soldier - sprite set 1195 - palette 46
Armored weapon soldier - sprite set 1195 - palette 48
Armored weapon soldier - sprite set 1195 - palette 60
Crouching claw fighter - sprite set 107B - palette 40
Crouching claw fighter - sprite set 107B - palette 41
Flame Ninja
Gi fighter - sprite set 121D - palette 4A
Gi fighter - sprite set 121D - palette 4B
Heavy fighter - sprite set 10E9 - palette 42
Heavy fighter - sprite set 10E9 - palette 43
Knife Army - palette 30
Knife Army - palette 31
Leaping claw fighter - sprite set 109B - palette 44
Leaping claw fighter - sprite set 109B - palette 45
Leaping claw fighter - sprite set 109B - palette 4C
Machine Gun Army - palette 34
Machine Gun Army - palette 35
Machine Gun Army - palette 48
Masked fighter - sprite set 10C4 - palette 36
Masked fighter - sprite set 10C4 - palette 37
Short-haired fighter - sprite set 1001 - palette 38
Short-haired fighter - sprite set 1001 - palette 39
Short-haired fighter - sprite set 1001 - palette 3D
Twin-blade fighter - sprite set 1023 - palette 38
Twin-blade fighter - sprite set 1023 - palette 3A
Twin-blade fighter - sprite set 1023 - palette 3B
Unused enemy Kunoichi - indexed artwork
Banglar and final-battle effects
Chainsaw Bull
Gigant
Jubei
Maboroshi Yuuki Yamori
Phobos and Deimos - palette 64
Phobos and Deimos - palette 66
Silverman and thrown-object effects
Zelos
Breakable objects and motorcycle - palette 21
Breakable objects and motorcycle - palette 22
Breakable objects and motorcycle - palette 23
Common impact and blast effects
Debris and small effects
Ending explosion sequence
Ending secondary explosion sequence
Retained-tile shared effect 01A5
Shared objects, particles and character effects - palette 10
Shared objects, particles and character effects - palette 14
Shared objects, particles and character effects - palette 18
Shared objects, particles and character effects - palette 22
Turret and gun emplacement
Background regions - areas 0, 1, 2, 3
Background regions - areas 10
Background regions - areas 12
Background regions - areas 13
Background regions - areas 14
Background regions - areas 16
Background regions - areas 17
Background regions - areas 18
Background regions - areas 20
Background regions - areas 21, 22
Background regions - areas 24
Background regions - areas 25, 26
Background regions - areas 28, 29, 30
Background regions - areas 31
Background regions - areas 32
Background regions - areas 4
Background regions - areas 5
Background regions - areas 8
Background regions - areas 9
Static parallax background - areas 0, 1, 2, 3
Static parallax background - areas 16
Static parallax background - areas 17
Static parallax background - areas 18
Banglar opening portrait
Continue doors and panel
Ending — background layer 1 (001)
Ending — background layer 1 (003)
Ending — background layer 1 (004)
Ending — background layer 2 (001)
Ending — background layer 2 (003)
Ending — background layer 2 (004)
Game Over / Continue
Interface — background layer 2 (main-state-06)
Interface — background layer 3 (main-state-06)
Opening mechanical background strips
Opening Ninja and Kunoichi portrait sequence
Opening robot assembly - leg and hand
Opening — background layer 1 (00)
Opening — background layer 1 (02)
Opening — background layer 1 (34)
Opening — background layer 1 (35)
Opening — background layer 1 (36)
Opening — background layer 2 (09)
Opening — background layer 2 (35)
Opening — background layer 2 (36)
Opening — background layer 3 (36)
Player-selection borders
Select player — Kamaitachi
Select player — Kunoichi
Select player — Ninja
Selection — background layer 1 (character-select-kamaitachi)
Selection — background layer 1 (character-select-kunoichi)
Selection — background layer 1 (character-select-ninja)
Selection — background layer 2 (character-select-kamaitachi)
Selection — background layer 2 (character-select-kunoichi)
Selection — background layer 2 (character-select-ninja)
Title screen
Area0x00 — native scene
Area0x01 — native scene
Area0x02 — native scene
Area0x03 — native scene
Area0x04 — native scene
Area0x05 — native scene
Area0x08 — native scene
Area0x09 — native scene
Area0x0A — native scene
Area0x0C — native scene
Area0x0D — native scene
Area0x0E — native scene
Area0x10 — native scene
Area0x11 — native scene
Area0x12 — native scene
Area0x14 — native scene
Area0x15 — native scene
Area0x16 — native scene
Area0x18 — native scene
Area0x19 — native scene
Area0x1A — native scene
Area0x1C — native scene
Area0x1D — native scene
Area0x1E — native scene
Area0x1F — native scene
Area0x20 — native scene
Ending — scene view01
Ending — scene view02
Ending — scene view03
Ending — scene view04
Ending — scene view05
Ending — scene view06
Ending — scene view07
Ending — scene view08
Ending — scene view09
Ending — scene view10
Ending — scene view11
Ending — scene view12
Ending — scene view13
Ending — scene view14
Ending — scene view15
Ending — scene view16
Ending — scene view17
Ending — scene view18
Ending — scene view19
Ending — scene view20
Ending — scene view21
Ending — scene view22
Ending — scene view23
Ending — scene view27
Ending — scene view28
Ending — scene view29
Ending — scene view30
Ending — scene view31
Ending — scene view32
Ending — scene view33
Ending — scene view34
Ending — scene view35
Ending — scene view36
Ending — scene view37
Ending — scene view38
Ending — scene view39
Ending — scene view40
Ending — scene view41
Ending — scene view42
Ending — scene view43
Ending — scene view44
Ending — scene view45
Ending — scene view46
Ending — scene view47
Ending — scene view48
Ending — scene view49
Ending — scene view50
Ending — scene view51
Ending — scene view52
Ending — scene view53
Ending — scene view54
Opening — scene view01
Opening — scene view02
Opening — scene view03
Opening — scene view04
Opening — scene view05
Opening — scene view06
Opening — scene view07
Opening — scene view08
Opening — scene view09
Opening — scene view10
Opening — scene view11
Opening — scene view12
Opening — scene view13
Opening — scene view14
Opening — scene view15
Opening — scene view16
Opening — scene view17
Opening — scene view18
Opening — scene view19
Opening — scene view20
Opening — scene view21
Opening — scene view22
Opening — scene view23
Opening — scene view24
Opening — scene view25
Opening — scene view26
Opening — scene view27
Opening — scene view28
Opening — scene view29
Opening — scene view30
Opening — scene view31
Opening — scene view32
Opening — scene view33
Opening — scene view35
Opening — scene view36
Opening — scene view37
Credits font and object tiles — ending-resource-029 objects palette0
Credits font and object tiles — ending-resource-029 objects palette1
Credits font and object tiles — ending-resource-029 objects palette2
Credits font and object tiles — ending-resource-029 objects palette3
Credits font and object tiles — ending-resource-029 objects palette4
Credits font and object tiles — ending-resource-029 objects palette5
Credits font and object tiles — ending-resource-029 objects palette6
Credits font and object tiles — ending-resource-029 objects palette7
HUD and fonts — area-001 bg3 palette0
HUD and fonts — area-001 bg3 palette1
HUD and fonts — area-001 bg3 palette2
HUD and fonts — area-001 bg3 palette3
HUD and fonts — area-001 bg3 palette4
HUD and fonts — area-001 bg3 palette5
HUD and fonts — character-select-kamaitachi bg3 palette0
HUD and fonts — character-select-kamaitachi bg3 palette2
HUD and fonts — character-select-kunoichi bg3 palette0
HUD and fonts — character-select-kunoichi bg3 palette1
HUD and fonts — character-select-kunoichi bg3 palette2
HUD and fonts — character-select-kunoichi bg3 palette3
HUD and fonts — character-select-kunoichi bg3 palette4
HUD and fonts — character-select-kunoichi bg3 palette5
HUD and fonts — character-select-kunoichi bg3 palette6
HUD and fonts — character-select-kunoichi bg3 palette7
HUD and fonts — character-select-ninja bg3 palette0
HUD and fonts — character-select-ninja bg3 palette1
HUD and fonts — character-select-ninja bg3 palette2
HUD and fonts — ending-resource-004 bg3 palette0
HUD and fonts — ending-resource-004 bg3 palette1
HUD and fonts — ending-resource-004 bg3 palette2
HUD and fonts — ending-resource-004 bg3 palette3
HUD and fonts — ending-resource-004 bg3 palette4
HUD and fonts — opening-resource-02 bg3 palette0
HUD and fonts — opening-resource-02 bg3 palette1
HUD and fonts — opening-resource-02 bg3 palette2
HUD and fonts — opening-resource-02 bg3 palette3
HUD and fonts — opening-resource-02 bg3 palette4
HUD and fonts — opening-resource-02 bg3 palette5
HUD and fonts — opening-resource-02 bg3 palette6
HUD and fonts — opening-resource-02 bg3 palette7
HUD and fonts — opening-resource-35 bg3 palette0
HUD and fonts — opening-resource-35 bg3 palette1
HUD and fonts — opening-resource-35 bg3 palette2
HUD and fonts — opening-resource-35 bg3 palette3
HUD and fonts — opening-resource-35 bg3 palette4
HUD and fonts — opening-resource-35 bg3 palette5
HUD and fonts — opening-resource-35 bg3 palette6
HUD and fonts — opening-resource-35 bg3 palette7
HUD and fonts — opening-resource-36 bg3 palette0
HUD and fonts — opening-resource-36 bg3 palette1
HUD and fonts — opening-resource-36 bg3 palette2
HUD and fonts — opening-resource-36 bg3 palette3
HUD and fonts — opening-resource-36 bg3 palette5
HUD and fonts — opening-resource-36 bg3 palette6
HUD and fonts — opening-resource-36 bg3 palette7
Interface tile bank — area-001 bg1 palette0
Interface tile bank — area-001 bg1 palette1
Interface tile bank — area-001 bg1 palette2
Interface tile bank — area-001 bg1 palette3
Interface tile bank — area-001 bg1 palette4
Interface tile bank — area-001 bg1 palette5
Interface tile bank — area-001 bg1 palette6
Interface tile bank — area-001 bg1 palette7
Interface tile bank — character-select-kamaitachi bg1 palette0
Interface tile bank — character-select-kamaitachi bg1 palette4
Interface tile bank — character-select-kunoichi bg1 palette0
Interface tile bank — character-select-kunoichi bg1 palette1
Interface tile bank — character-select-kunoichi bg1 palette2
Interface tile bank — character-select-kunoichi bg1 palette3
Interface tile bank — character-select-kunoichi bg1 palette4
Interface tile bank — character-select-kunoichi bg1 palette5
Interface tile bank — character-select-kunoichi bg1 palette6
Interface tile bank — character-select-ninja bg1 palette0
Interface tile bank — character-select-ninja bg1 palette2
Interface tile bank — character-select-ninja bg1 palette3
Interface tile bank — ending-resource-001 bg1 palette2
Interface tile bank — ending-resource-001 bg1 palette3
Interface tile bank — ending-resource-004 bg1 palette0
Interface tile bank — ending-resource-004 bg1 palette1
Interface tile bank — ending-resource-004 bg1 palette2
Interface tile bank — ending-resource-004 bg1 palette3
Interface tile bank — ending-resource-029 bg1 palette2
Interface tile bank — ending-resource-029 bg1 palette3
Interface tile bank — opening-resource-00 bg1 palette0
Interface tile bank — opening-resource-00 bg1 palette1
Interface tile bank — opening-resource-00 bg1 palette2
Interface tile bank — opening-resource-02 bg1 palette0
Interface tile bank — opening-resource-02 bg1 palette1
Interface tile bank — opening-resource-02 bg1 palette3
Interface tile bank — opening-resource-09 bg1 palette2
Interface tile bank — opening-resource-09 bg1 palette3
Interface tile bank — opening-resource-35 bg1 palette0
Interface tile bank — opening-resource-35 bg1 palette1
Interface tile bank — opening-resource-35 bg1 palette2
Interface tile bank — opening-resource-35 bg1 palette3
Interface tile bank — opening-resource-35 bg1 palette4
Interface tile bank — opening-resource-35 bg1 palette5
Interface tile bank — opening-resource-35 bg1 palette6
Interface tile bank — opening-resource-35 bg1 palette7
Interface tile bank — opening-resource-36 bg1 palette0
Interface tile bank — opening-resource-36 bg1 palette1
Interface tile bank — opening-resource-36 bg1 palette2
Interface tile bank — opening-resource-36 bg1 palette3
Interface tile bank — opening-resource-36 bg1 palette4
Interface tile bank — opening-resource-36 bg1 palette5
Interface tile bank — opening-resource-36 bg1 palette6
OBJ graphics bank $90 - palette indices
OBJ graphics bank $91 - palette indices
OBJ graphics bank $92 - palette indices
OBJ graphics bank $93 - palette indices
OBJ graphics bank $94 - palette indices
OBJ graphics bank $95 - palette indices
OBJ graphics bank $96 - palette indices
OBJ graphics bank $97 - palette indices
OBJ graphics bank $98 - palette indices
OBJ graphics bank $99 - palette indices
OBJ graphics bank $9A - palette indices
OBJ graphics bank $9B - palette indices
OBJ graphics bank $9C - palette indices
OBJ graphics bank $9D - palette indices
OBJ graphics bank $9E - palette indices
OBJ graphics bank $9F - palette indices
OBJ graphics bank $A0 - palette indices
OBJ graphics bank $A1 - palette indices
OBJ graphics bank $A2 - palette indices
OBJ graphics bank $A3 - palette indices
OBJ graphics bank $A4 - palette indices
OBJ graphics bank $A5 - palette indices
OBJ graphics bank $A6 - palette indices
OBJ graphics bank $A7 - palette indices
OBJ graphics bank $A8 - palette indices
Original indexed palettes and default CGRAM
No images match. Try a different category or search.
From the cartridge.
For the archive.
The image files retain their original pixels. The source notes record how they were recovered.
All images & downloads →Extraction scope
All 1,416 sprite-frame records are inventoried: 1,215 nonempty indexed poses are assembled and 201 empty/control records remain documented. The archive also covers all 25 raw sprite banks (25,600 indexed tiles), all 173 resource-directory entries, 26 unique area descriptors and 296 assembled background regions. Palette variants, shared static-memory dependencies, opening/ending scene views, and interface art are labeled separately; see each entry for color-reference limits.
Characters and effects
Sprite poses are assembled from the original ROM transfer lists and positioned pieces. Their transparent PNGs retain the original shapes, colors and anchor metadata. Empty/control records and exact aliases are documented separately.
Backgrounds
The gallery presents compact region atlases and separate parallax layers. The download includes full stored world-map planes and coordinate maps, including filler and unused placements; these are not flattened gameplay panoramas.
Screens and interface artwork
Scene views show the original engine output. Separate screen layers expose recovered background and interface art. They are labeled independently from sprite sheets and complete background maps.
Original pixels and colors
PNG dimensions are native unless an entry explicitly states otherwise. Sprites use transparency. Runtime palette observations and native spawn records verify many color assignments; any remaining ROM palette reference assignments are explicitly labeled. Raw indexed art and all original palettes are preserved for further comparison.
Unused enemy palette
The US ROM retains enemy Kunoichi poses but its associated palette slot is filled with FFFF placeholders. That unused set is displayed as grayscale palette indices and labeled accordingly; the missing original colors have not been invented.
Preservation downloads
The complete archive includes PNG collections, individual sprite-frame ZIPs, metadata and the source graphics archive. SHA-256 checksums identify each published file.
Original source
Extracted from the supplied US SNES ROM. Headerless source ROM SHA-256:3c109e50b91ec6df3bb8509778ae544c99433fb40dda9b801178dfe513053618
Audio archive
The existing collection includes 23 music tracks and 113 sound-effect recordings. Listen to the music and sounds →
Credits
Original game artwork belongs to its respective creators. This gallery documents a personal preservation project.
Native graphics downloads
Original background maps, graphics & palettes ↓
Native sprite banks, frame tables & indexed graphics ↓