CCOSOMGAME PRESERVATIONAll games ↗

LIVE A LIVE / RECOVERED ORIGINAL SOUND EFFECTS

Every small
sound.

The details you hear along the way.

Original effect slots, built-in interface sounds, and music-bank variants where the game uses different instrument samples. Select a recording to listen. Audio begins only when you press Play.

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Original effects

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Loop information appears with each cue.

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Download lossless audio ↓
About this recording

Download native SPC source ↓Source, PCM dimensions, hashes & loop evidence →

Keep the original sound.

Listening copies are rendered from the supplied ROM’s original sequences and samples. Lossless FLAC files retain the verified PCM frames; Ogg is provided for compatible playback and the site radio.

When source loop boundaries are verified, Repeat this cue plays the intro once and repeats the source region. The record distinguishes verified sequence boundaries from waveform-phase or seamlessness limits. Finite cues play through their natural ending. Compatibility playback repeats the whole recording.

The original-game player runs the native sound engine during gameplay. These standalone listening copies have their own source and loop records.

Complete audio recovery manifest · Development notes