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COSOM · GAME PRESERVATION

Shuushoku Game · Recovered audio

Sounds & sample archive

31 original-driver cues and 16 decoded BRR instrument waveforms.

Categories distinguish performed effects from decoded instrument samples. A sample alone is not the final sound effect: the SNES driver can change its pitch, envelope and timing. All 31 cue IDs accepted by the common sound bank's allocation map have listening copies. Ten further raw sequence entries are preserved with unverified use. This does not establish a complete catalog of every game-event sound.

Audio provenance & coverage · Music player →

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