Shuushoku Game - Trendy Drama: original audio recovery, November2,2026

14 music listening copies: original sequenced music with original samples through
the game driver/Snes9x1.63 fae2fea. They are120-second MP3 copies with5-secondfade,
not MIDI arrangements. ID00 is a silence resource. OnlyID10 is semantically named
(title screen); other IDs are deliberately neutral.

31 effects/cues: every nonzero shared-sequence entry accepted by common-bank0's
original channel map (IDs00-30), invoked through the original dispatcher. Captures
are at most15seconds, with0.3-secondfade for sustainedoutput.41 source entries
are retained, including10 unmapped entries whose use remainsunverified.
16 BRRwaveforms are separately labeled instrument/source samples; they are not
claimed as16 additional identified in-game effects.

Reproduce on Windowsx64 with Python3.12 andFFmpeg (libmp3lame enabled):
  1. Place the unchanged JapaneseROM beside probe.py as shuushoku-japan.sfc.
  2. Keep core/snes9x_libretro.dll from thispackage beside probe.py.
  3. Set FFMPEG_EXE to the full path ofFFmpeg7.1 (or adjustthe script).
  4. Run python probe.py, python render_probe.py, python render_music.py,
     python export_sounds.py. The raw masterWAVs remain in local masters/.
The source files here are portable copies; original local research states and
user gameplay saves are not included. Music/raw sequences and BRRassets retain
their original ownership. Diagnostic Python scripts are authoredfor thiswork.
Thirdparty Snes9x andBlargg notices/licenses are inside the pinnedsourceZIP.

Reference source: https://github.com/libretro/snes9x/tree/fae2fea08f74180759ef540ee94259213f503480
See audio-provenance.json, music/tracks.json and sounds/sounds.json for offsets,
hashes, limits and exact identities. No complete game-event sound coverage or
measured soundtrack loop lengths is claimed.
