Shuushoku Game - Trendy Drama: English preview0.1.0
November2,2026

This is an initial, partial in-ROM English translation. It is not a complete English release.

Exact supplied source:1,572,864-byte unheadered LoROM
SHA-256:ad058ee0487a293c4ddfac493adff024bc018cc278efd2f73759a685de8b35a3

Translated coverage:
-40early conversation records in script bank0x60000. The31records in the automatic initial conversation were observed in a fresh native Snes9x core run. The other9early conversation records are bounded static patch changes; that later conversation was not reached in this test.
-Listed menu vectors:New,Load,Erase,Select file,text speed,Mid,Fast,Window,Sound,Mono,Stereo. Menu replacements were checked for offsets/lengths; all menus have not been exercised interactively.
-6compact font pairs for Load,Fast,Stereo occupy original blank font slots with no aligned references in the extracted script records. Other Japanese font glyphs remain unchanged.

Still Japanese:the title logo,name-entry instructions/keyboard,character names,location and other menu graphics,subsequent story and most of the game.
English opening dialogue is concise to fit the original fixed text records. English body references use the canonical romanized character names; custom renaming is not reflected in those body references. This draft needs broader translation review and campaign testing.

Getting to the English opening:
1.Press Start to skip the opening sequence,then A at the title.
2.On each of5Japanese name-entry screens,press Start to accept the default name.Wait for each screen transition before the next press.
3.The screens are player Shunsuke,girlfriend Ryoko,rival Kentaro,friend Shinobu,and employment-office woman Hikaru.
4.After the fifth screen,the translated opening begins.Press A to advance dialogue/pages.No typing or extra confirmation choice was needed in the tested sequence.

Patch use:
Apply shuushoku-english-preview-0.1.0.ips only to the source ROM hash above,using an IPS patcher.Keep the original file unchanged.Use separate Japanese/English save namespaces and keep the patch hash with any save.

Rebuild with Python3.12+:
 python decode.py "path/to/original.sfc"
 python build-preview.py "path/to/original.sfc"
The builder checks the complete original hash,writes a new ROM and IPS,and updates translation-ledger.json.It preserves ROM length,original code/control flow,and fixes the mirrored12-Mbit SNES checksum.No external Python package is required for extraction/build.

Source/extraction:
Text words are direct font addresses,not Shift-JIS.Glyph n encodes as0x8000+floor(n/8)*256+(n%8)*16.Font data is1bpp in an8-glyph-wide sheet starting at file0x48000,with lower halves128bytes after upper halves.
script.raw.json retains all2464pointer entries/2216unique referenced offsets found in the six banks0x50000-0x7FFFF,including raw bytes and aliases.This is a source extract for continuing the translation,not a claim that every text resource in the ROM has been identified.
The Japanese Unicode codebook and decoded Japanese previews are PARTIAL DRAFTS.Some glyph transcriptions are unverified;raw bytes,font glyph IDs,offsets and source font image are authoritative.Human review is required before using the draft text as a complete Japanese transcript.

The IPS contains the actual translated ROM text;English website controls alone are not counted as translation.Original game assets and font raster remain the property of their original owners.New patch/extraction/build scripts are authored for this preservation project.

Checks:
verification.json binds the delivered ROM/IPS/source hash and native core hash.It records IPS round-trip equality,the preserved ROM length,the SNES checksum,and observed opening records.Capture english-opening.png shows actual translated in-game text from the delivered ROM.
