Shadowrun (Japan) — recovered sound programs and BRR samples

71 original game effect/control programs: 70 audible effects and one authored
silent control. A separate 38 instrument auditions complete all 109 indexed
program renders. The 61 normal-game aliases and original intro/menu callers
are documented in recovery/v1/source-coverage.json.

audio/v1/ contains 109 lossless FLAC recordings and 109 MP3 fallbacks. FLAC
decodes byte-for-byte to the original accurate S-DSP render. MP3 is lossy and
may include encoder padding; it is not a sample-exact looping format.

Finite performances include their natural DSP release. Two sustained game
effects have labeled 12-second previews; eleven sustained instrument auditions
have 8-second previews. Their cut points are not authored endings or verified
seamless loops. No added gain, normalization, fade or resampling is used.

samples/v1/raw/ preserves 49 unique original BRR blobs, retaining 64 logical
resident/replacement variants and all source aliases in the catalog. The 15
unloaded reserved directory slots are not invented samples. The decoded-unity/
WAV files are one-pass mono 32000-Hz sample previews at unity pitch, without
Gaussian interpolation, envelopes, modulation, echo, pan or loop repetition.
They are separate from the completed native sound-effect recordings.

The supplied Japanese ROM remains unchanged. This archive contains no ROM,
emulator binaries, full memory dumps, private states, credentials or human saves.
Source audio belongs to the original game. Accurate DSP/BRR work is derived
from snes_spc by Shay Green; its source credit and LGPL license are retained.

The archive's effects.json omits its own archive hash to avoid a circular hash.
The website's effects.json adds the archive download's exact size and hash.
