Shadowrun · Japanese Super Nintendo cartridge
The poses between
the pixels.
Inspect the original sprite sequences. Each pose keeps its source palette and alignment point, so changing frames preserves the character’s position.
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Loading original sequences…
Preview speed is chosen here. It does not reproduce the game’s animation clock, movement or script timing. Playback stops at the final pose when the source loop flag is clear.
Original data, visible order.
The viewer follows the recovered appearance, state and direction tables. Source bytes, every referenced frame and its palette are checked against the preserved Japanese cartridge and the existing graphics release.
Download the sequence index · Source verification · All graphic previews
This collection covers the recovered appearance indexes. Additional runtime graphics, complete scene layering and the full game reconstruction remain unfinished.