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Try the opening
- Click Replay opening script to start at the original log scene.
- Use Continue dialogue to advance messages. When asked, enter a Player name and click Set name, or choose an option below the dialogue.
- Let walking and timed waits run. At a script stop, read the message beside the controls. Buttons labelled Acknowledge… or Skip… explicitly advance inspection; skipping sound plays no audio.
Randi’s original idle behavior continues during the opening dialogue after landing. This build pauses at the scene’s end while the preserved player controls are still being built. Click Stop replay, then enable Move Randi and use arrows/WASD for development manual exploration.
For a closer look at the original artwork, click Preview original fall frames. Randi stays in place as the frames play. At the sound stop, choose Continue preview without sound; Stop artwork preview exits.
Artwork inspection. Randi stays at a fixed position while the original fall programs select their preserved frames. Replay opening script uses the implemented opening movement. The fresh opening landing also runs in the replay. Other contexts, sound and scene effects still need implementation.
Preserved scene commands and story flags
The opening fall, NPC reactions, landing, Randi’s reaction, waterfall splash, opening idle and palette restore run with the original graphics. Music, battles, the full campaign, original player controls, other status effects, equipment visuals and display timing are unfinished. Scripts pause at effects that still need implementation. Manual movement and the flat collision footprint remain development rules.