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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Secret of Mana development blog</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/</link><description>Dated updates to the original-game player, preservation website and separate unfinished Java rebuild. Website updates identify the current native build without assigning it a new version.</description><language>en-us</language><atom:link href="https://cosomenterprise.com/snes/secret-of-mana/dev-blog/feed.xml" rel="self" type="application/rss+xml"/><item><title>Finding the latest cheats and reconnecting a wireless controller · Website update (Java 0.16.0 unchanged)</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/website-2026-10-25-controller-reconnect/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/website-2026-10-25-controller-reconnect/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The original player gains a Check controller action, recovery from the retained emulator’s sparse-index input bug, clearer cheat access in fullscreen, and HTML cache revalidation. Java build 0.16 remains unchanged.</description></item><item><title>Optional cheats and hold-to-use time controls for the original game · Website update (Java 0.16.0 unchanged)</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/website-2026-10-25-original-player-cheats/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/website-2026-10-25-original-player-cheats/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The original USA game gets a side panel for faster character and magic growth, HP and MP cheats, plus hold controls for fast-forward and rewind. The separate Java rebuild remains unchanged at 0.16.0.</description></item><item><title>Building the character refresh without losing the original timing · Java 0.16.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-16-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-16-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The Java rebuild now prepares the original fresh-character stats, graphics, object scan and palette together. Connecting that work to live player controls is the next step.</description></item><item><title>Correcting the fresh-game equipment and palette · Java 0.15.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-15-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-15-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>Following the original startup code revealed that the fresh hero needed a different equipment selection and palette allocation than the earlier conditional model.</description></item><item><title>Restoring the idle animation after the landing · Java 0.14.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-14-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-14-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>Randi now enters the original ordinary idle program in the same animation call that completes the landing reactions.</description></item><item><title>Recovering the opening’s auxiliary-palette behavior · Java 0.13.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-13-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-13-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The early opening pose gained its original palette-copy callback while keeping the recovered main character artwork intact.</description></item><item><title>Giving the waterfall splash its original lifetime · Java 0.12.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-12-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-12-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The water effect gained original animation, flicker and deactivation behavior, alongside a correction to body and shadow visibility.</description></item><item><title>Completing the original landing reaction · Java 0.11.0</title><link>https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-11-0/</link><guid isPermaLink="true">https://cosomenterprise.com/snes/secret-of-mana/dev-blog/build-0-11-0/</guid><pubDate>Sun, 25 Oct 2026 12:00:00 GMT</pubDate><description>The Java opening gained the eight original reaction frames, the busy barrier and the source wait before the waterfall dialogue continues.</description></item></channel></rss>
