NATIVE OBJ GRAPHICS AND METASPRITE RECORDS

This archive preserves every byte of all 25 raw 32 KiB OBJ graphics banks $90-$A8 (819,200 bytes, 25,600 native 8x8 4bpp tiles), including unused tile data. All four $8C-$8F metasprite directory/record banks are also retained byte-for-byte, together with indexed record inventories and extraction tooling. Source SHA256 values refer to the headerless US ROM supplied by the user.

The PNGs are indexed-mode diagnostic atlases: palette indices 0 through 15 are shown as grayscale values, in exact tile order, 16 tiles per row. These are not original colored sprite sheets and are not labeled as assembled characters. Original colors require game palettes, and whole poses require the positioned-piece and transfer definitions. The separate entity frame archives contain assembled RGBA poses with original palette attribution.

No external sprite sheets or AI images were used. Every native bank has a source-byte SHA256 hash, and every PNG was decoded and compared to its generated palette-index array. All working files and downloads are stored on L: in the Ninja Warriors preservation project.
