{
  "schemaVersion": 1,
  "game": "Mega Man X2",
  "date": "2026-10-26",
  "collection": "New illustrations",
  "description": "Six new commissioned AI illustrations for this game, using its supplied cover art with a separate painterly reference. These are distinct from recovered cartridge graphics.",
  "completeRequestedSet": true,
  "generationMethod": "Built-in image_gen tool",
  "images": [
    {
      "id": "x2-01-overdrive",
      "title": "Overdrive",
      "category": "New illustrations",
      "src": "x2-01-overdrive.png",
      "preview": "x2-01-overdrive-preview.webp",
      "width": 1557,
      "height": 1010,
      "sha256": "e85669f161359d29a2816ce120d6b0771a8f68f775dad14722e1061042e55c72",
      "bytes": 3502698,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: The white-and-blue armored X with red details from reference2 leans forward on the green-canopied white ride chaser, racing diagonally toward the viewer through an industrial night. White buster fire sweeps into a ribbon of pale gold, with violet background silhouettes and windborne brushwork. Wide cinematic landscape, maintain the vehicle and armor identity of the X2 reference.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
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        ],
        "inspected": true
      },
      "previewSha256": "2913809201df17c990b944ee74a946edd857d7c7b0f87306102fc72f2b703b13"
    },
    {
      "id": "x2-02-skybridge-leap",
      "title": "Skybridge Leap",
      "category": "New illustrations",
      "src": "x2-02-skybridge-leap.png",
      "preview": "x2-02-skybridge-leap-preview.webp",
      "width": 1070,
      "height": 1470,
      "sha256": "b570438087e1b830bb65ba8dc78106b61a0fd81f539f13000e793ad4047bed27",
      "bytes": 3398136,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: Portrait-format action painting. X in the white-and-blue X2 armor from reference2 leaps free of his green-canopied ride chaser above a broken industrial bridge, torso twisted in a graceful airborne arc with his buster aimed diagonally downward. The empty ride chaser tilts beneath him. A crimson robot from the reference is distant, not dominant. Streamers of pale cyan exhaust and loose violet city silhouettes form a dramatic S curve. Preserve the recognizable X2 armor and vehicle.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
          }
        ],
        "inspected": true
      },
      "previewSha256": "1d9d896a4231aee94e9db0f2d7e5fc0445dc8246d47125f113a768318881c9df"
    },
    {
      "id": "x2-03-midnight-watch",
      "title": "Midnight Watch",
      "category": "New illustrations",
      "src": "x2-03-midnight-watch.png",
      "preview": "x2-03-midnight-watch-preview.webp",
      "width": 1070,
      "height": 1470,
      "sha256": "1d39bcc05d9f91e727d9737890f4658d7ed58e5094fbc0e4af26c166cea82974",
      "bytes": 3483121,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: Portrait-format quiet character painting. The white-and-blue X2 armored X in reference2 stands beside his parked green-canopied white ride chaser at a high industrial overlook at midnight. His body is relaxed but alert, cannon lowered, head turned toward a single distant glow. Flowing pale violet cloud bands and sparse gold sparks surround the angular armor, letting the paper texture show. Frame the complete hero and front half of the chaser, strong asymmetry and generous atmospheric space; no additional characters.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
          }
        ],
        "inspected": true
      },
      "previewSha256": "5a54044433109c2f2b8de2ecb12e702011d0d847973d1928f9bbe6ca7ffaad79"
    },
    {
      "id": "x2-04-chaser-storm",
      "title": "Chaser Storm",
      "category": "New illustrations",
      "src": "x2-04-chaser-storm.png",
      "preview": "x2-04-chaser-storm-preview.webp",
      "width": 1536,
      "height": 1024,
      "sha256": "0ea5583c2e6cb1d472d5d707ce3b0f286a8720dce0ee789f64bfcddc524d1fe6",
      "bytes": 3454291,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: Wide panoramic speed composition viewed low and near the front of the green-canopied white ride chaser from reference2. X in his white-blue X2 armor crouches behind the windscreen, cannon held across his chest as the vehicle banks sharply around a high industrial curve. Massive sweeping ivory and lavender exhaust arcs fill the foreground, with crimson mechanical pursuers small at the rear edge. Rich hand-painted violet dusk, orange sparks, textured gouache on paper, preserve original armor and vehicle.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
          }
        ],
        "inspected": true
      },
      "previewSha256": "bfcca762d3f5fee6bfa622661dfe49ac2b4260b7a8efaf1da5416b701feca4d9"
    },
    {
      "id": "x2-05-buster-constellation",
      "title": "Buster Constellation",
      "category": "New illustrations",
      "src": "x2-05-buster-constellation-v2.png",
      "preview": "x2-05-buster-constellation-v2-preview.webp",
      "width": 1557,
      "height": 1010,
      "sha256": "2f7ddedb380b096e1750e6c4c89bede9272de94c9d358bfbe6c0b74fa9b953f1",
      "bytes": 3122699,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: Landscape-format close dramatic portrait of X in the exact white-blue X2 armor from reference2. His face and orange-red helmet jewel occupy the middle of a dark violet field, and the polished arm cannon stretches toward the viewer, sending a cluster of luminous pale shots along a broad curving trajectory. The green ride chaser is faintly visible behind his shoulder, with tiny red mechanical enemy silhouettes in the distance. Let gesture, layered indigo wash and vermilion highlights carry the composition rather than a detailed city. Hand-painted paper texture throughout.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
          }
        ],
        "inspected": true
      },
      "previewSha256": "5890ad8bd2990c97939c52766e0b59dbdfdc23887e05a92c9232bc82a432f6d3",
      "refinementPrompt": "Use case: precise-object-edit. Image1 is the illustration edit target. Image2 is the original Mega Man X2 subject reference. Preserve the watercolor/gouache painting style, X's face, helmet and white-blue-red armor, scene, lighting and composition from image1. Correct only the oversized arm-cannon design in the foreground: remove the green transparent motorcycle-windscreen shape from the arm cannon and replace it with the conventional cylindrical white-and-blue X2 buster from the RAISED ARM of image2, with a round glowing aperture and small red/gold armor details. The arm cannon is an armored forearm, not a vehicle; no glass canopy. Keep two clear arms and no extra limb. Keep the small ride chaser in the far background separate as it is. No text, logo or watermark. Retain all other painted details."
    },
    {
      "id": "x2-06-afterimage",
      "title": "Afterimage",
      "category": "New illustrations",
      "src": "x2-06-afterimage.png",
      "preview": "x2-06-afterimage-preview.webp",
      "width": 1070,
      "height": 1470,
      "sha256": "d79effbeb7ec39b21e8029cd5d541e8546c9004dfea22f9f2c5706211d2b0a8f",
      "bytes": 3467488,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X2. Composition: Portrait-format complete full-body hero composition. X in the white-blue X2 armor of reference2 with orange-red helmet jewel and red armor accents dashes sideways across a dark industrial platform, his left-arm buster pointed forward. Make his arm cannon the cylindrical white-and-blue cannon from the raised arm in reference2, NOT the green ride-chaser windscreen. No vehicle in this painting. The distant crimson robots in the reference form tiny silhouettes; sweeping pale violet and gold motion ribbons trail behind X over a rough indigo watercolor field. Keep the two arms anatomically clear and armor design crisp within loose painterly edges.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "1-cover_pic.jpg",
            "sha256": "e31fa917d1ef3293303e2393d40c60ee18e017e4864274bcf8ef1054f49c3407"
          }
        ],
        "inspected": true
      },
      "previewSha256": "c48793d304b08df3ad603ca2f8943483369fd175d76bcd979f524c8b7f5d5d56"
    }
  ],
  "extractedFromRom": false,
  "fromRom": false,
  "originalArtworkUrl": "../artwork/"
}
