{
  "schemaVersion": 1,
  "game": "Mega Man X",
  "date": "2026-10-26",
  "collection": "New illustrations",
  "description": "Six new commissioned AI illustrations for this game, using its supplied cover art with a separate painterly reference. These are distinct from recovered cartridge graphics.",
  "completeRequestedSet": true,
  "generationMethod": "Built-in image_gen tool",
  "images": [
    {
      "id": "x-01-tidal-charge",
      "title": "Tidal Charge",
      "category": "New illustrations",
      "src": "x-01-tidal-charge.png",
      "preview": "x-01-tidal-charge-preview.webp",
      "width": 1536,
      "height": 1024,
      "sha256": "e63717f05c02d0ebd3eff7519b692f6d90ce8f70a9e3bf00eb847fc13ece5508",
      "bytes": 3488045,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: The blue-and-white armored X from reference2 sweeps forward through the underwater setting, his arm cannon aimed upward as a luminous shot curls through deep cobalt water. Small red-yellow robotic fish and purple mechanical tentacles frame the distant edge, with the green submarine far behind. Wide cinematic landscape; keep X dominant and fully readable. Spiraling water and light echo the style reference's motion.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
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        "inspected": true
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      "previewSha256": "42af443eba41853ace2b5b42c7dde8c0361c29c0e95a39b4aa23fd5b458dda57"
    },
    {
      "id": "x-02-abyssal-sentinel",
      "title": "Abyssal Sentinel",
      "category": "New illustrations",
      "src": "x-02-abyssal-sentinel.png",
      "preview": "x-02-abyssal-sentinel-preview.webp",
      "width": 1070,
      "height": 1470,
      "sha256": "e8febb9b53b377d2992709399980901bb5d559724411b7abe844c0134ab679d4",
      "bytes": 3138360,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: Portrait-format contemplative full-body composition. The blue-and-white armored X from reference2 stands on a dark undersea ledge, face in a calm three-quarter profile, one fist lowered and arm cannon glowing faintly. High overhead the enormous green submarine passes through shafts of pale cyan light; a few red-yellow robot fish arc around coral at the lower edge. Deep violet negative space and soft lavender gouache shadows give a solemn storybook mood. Preserve the same original armor and helmet.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
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        ],
        "inspected": true
      },
      "previewSha256": "c8f713306068bee0044d0c0c74e04aeff0d9c8eff53d1469b7b76d3a2f76c1e6"
    },
    {
      "id": "x-03-cannon-arc",
      "title": "Cannon Arc",
      "category": "New illustrations",
      "src": "x-03-cannon-arc.png",
      "preview": "x-03-cannon-arc-preview.webp",
      "width": 1536,
      "height": 1024,
      "sha256": "428e12d9c95f547c7504d19fa62daabf2b676d03bfddd1adeafae980dd86ab1f",
      "bytes": 3624272,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: Landscape-format intimate action composition, close three-quarter view of X's determined face and yellow V helmet beside the red-white arm cannon, based precisely on reference2. His buster releases a brilliant white-cyan current that arcs across the painting like a broad watercolor ribbon; purple mechanical tentacles rise from deep indigo water at the edges, while soft red coral marks the lower foreground. Tight portrait emphasis within a wide composition, gestural pigment and luminous paper whites, no extra characters.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
          }
        ],
        "inspected": true
      },
      "previewSha256": "8c8a5bad7c5a686ae67c8f3da40ffec795b02f373e39f5096af0ab945f2c1d0f"
    },
    {
      "id": "x-04-steel-and-coral",
      "title": "Steel and Coral",
      "category": "New illustrations",
      "src": "x-04-steel-and-coral.png",
      "preview": "x-04-steel-and-coral-preview.webp",
      "width": 1774,
      "height": 887,
      "sha256": "7f68d665c46e3cc3ccf3965e7bc099bfac2bc5453d2c001cc613db1409c9ec97",
      "bytes": 3507088,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: Wide panoramic composition in three deep layers. The blue-white armored X from reference2 is small but unmistakable at the lower-right edge, braced on a coral ridge with cannon raised. The huge green submarine dominates the middle-distance diagonal, surrounded by the reference's red-yellow robotic fish. Purple mechanical tentacles emerge at the far left. Render underwater space as broad washes of ultramarine and lilac with vermilion coral and ribbons of untouched pale paper light. More environment than figure; entirely new composition, keep game identity.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
          }
        ],
        "inspected": true
      },
      "previewSha256": "90b7abb620259ac700be975a92e5f6d6db64613f820b4b91fa5a47c9570c68b9"
    },
    {
      "id": "x-05-spiral-escape",
      "title": "Spiral Escape",
      "category": "New illustrations",
      "src": "x-05-spiral-escape.png",
      "preview": "x-05-spiral-escape-preview.webp",
      "width": 1070,
      "height": 1470,
      "sha256": "398a24a7edf3d25ef9b13f4a8413cf05ba2ac2f84f31e8fefa70b74fdcb47a4d",
      "bytes": 3415272,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: Portrait-format rear three-quarter full-body action composition. The blue-white armored X from reference2 surges upward along a spiraling current toward a brilliant shaft of light, looking back over his shoulder with his cannon angled defensively behind him. Dark violet mechanical tentacles curl far below, small red-yellow robotic fish dart around the current, and the green submarine recedes as a soft distant silhouette. Expressive aquamarine and white gouache swirls on lavender paper texture create uplifting motion; preserve the original armor and yellow helmet crest.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
          },
          {
            "role": "subject",
            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
          }
        ],
        "inspected": true
      },
      "previewSha256": "9adb86bcf22e3995d67dee94eab3f9f87824046247a90468e9c667e7390e14c5"
    },
    {
      "id": "x-06-blue-dawn",
      "title": "Blue Dawn",
      "category": "New illustrations",
      "src": "x-06-blue-dawn.png",
      "preview": "x-06-blue-dawn-preview.webp",
      "width": 1536,
      "height": 1024,
      "sha256": "71af7bd1e6f2aba811fe65d4f5a52128fbec4c1378ae59c716246c5ca3d689b9",
      "bytes": 3588154,
      "description": "New AI-generated painterly interpretation using the supplied game artwork and style reference. Not an extracted original game asset.",
      "prompt": "Use case: style-transfer. Asset type: a newly commissioned gallery illustration for a game preservation website. Reference image 1 supplies STYLE ONLY: 1990s hand-painted Japanese fantasy concept art, expressive gouache and watercolor, visible pigment and paper texture, loose confident contour lines, layered violet shadows, vermilion and pale cyan accents, sweeping organic curves and ribbons of light, dramatic painterly composition. Do not copy its human characters, dragon, sword, feathers or costume designs. Reference image 2 supplies SUBJECT IDENTITY AND GAME MOTIFS ONLY. Preserve the recognizable face, helmet, armor silhouette, armor colors, arm cannon and mechanical design from that game's art while translating the rendering into reference1's painterly style. Make a new composition with rich art direction; single finished illustration, no collage, panels or contact sheet. No lettering, game title, logo, watermark or border. The result must look painted on textured paper, not slick digital 3D or photorealistic.\nGame: Mega Man X. Composition: Landscape-format dawn composition. The blue-white armored X from reference2 emerges onto a rocky coral outcrop just above the waterline, shown from the side with his recognizable yellow helmet crest and red-white cannon. He looks toward a vast pale dawn while the green submarine from the reference slips beneath translucent water in the far distance. Sea spray and a broad curling band of white light sweep upward around his silhouette. Azure, soft violet and warm paper-white gouache, vermilion coral accents, quiet resolve rather than combat, original game armor identity unchanged.",
      "provenance": {
        "generationMethod": "Built-in image_gen tool",
        "generatedFor": "COSOM preservation illustration gallery",
        "generatedDate": "2026-10-26",
        "originalGameAsset": false,
        "references": [
          {
            "role": "style",
            "file": "breath_of_fire_iii_conceptart_dC7OA (1).jpg",
            "sha256": "76c242a3701bc4bb2686554039389deb4377c585e9c98c77ff8646ec5821e574"
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          {
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            "file": "mega-man-x-button-1599257160837.jpg",
            "sha256": "707dd3834bf73f461c1f5db5bd4aaa2216fabac5ad7666b3f552f813837e9c80"
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        "inspected": true
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      "previewSha256": "ddaad91972cddadd166cb18647ef36443471ca8d4def3274ef32dc5289e4e783"
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  ],
  "extractedFromRom": false,
  "fromRom": false,
  "originalArtworkUrl": "../artwork/"
}
