{
  "version": "0.1.1",
  "releaseDate": "2026-10-25",
  "project": "Chrono Trigger Resurrection",
  "sourceRomSha256": "06d1c2b06b716052c5596aaa0c2e5632a027fee1a9a28439e509f813c30829a9",
  "completeExtraction": false,
  "music": {
    "sequenceCount": 83,
    "renderedCount": 83,
    "audibleCount": 82,
    "musicAndJingles": 65,
    "ambientEntries": 17,
    "silenceEntries": 1,
    "instruments": 62,
    "limits": "All 83 song-table IDs included, including silence and ambient cues. Music listening copies are capped at 240 seconds (360 for ending cues), with a 5-second fade at a cap; ambient cues at 30 seconds. This is not a reconstruction of exact musical loop points or a claim that every contextual variant is represented. No substitute soundtrack recordings were downloaded."
  },
  "soundEffects": {
    "requestCount": 512,
    "renderedCount": 379,
    "silentOrUnusedCount": 133,
    "limits": "One-shot isolated renders cannot establish every in-game combination. Effects depending on song-loaded instrument samples, repeated event commands, envelope history or layered battle choreography may differ or be silent here. Loops end at the listening cap. This is an exhaustive ID scan of two banks, not a claim of all possible contextual effects."
  },
  "images": {
    "previewCount": 2092,
    "identifiedRegions": 1131,
    "spriteSheets": 365,
    "inferredSpriteFrames": 7819,
    "tilePreviews": 525,
    "palettePreviews": 65,
    "decodedCompressedRegions": 1038,
    "physicalRomBanks": 64,
    "completeGraphicsReconstruction": false,
    "limitations": [
      "All supplied ROM bytes are preserved in the original plus 64 raw bank slices; raw banks are not classified images.",
      "The gallery includes identified original tile data and inferred sprite frame assemblies, not every final rendered scene.",
      "Location map planes, metatiles, layouts, palettes and compressed scene data are extracted as binary. Static BG1/BG2 previews are also reconstructed for referenced location configurations; BG3, objects, event changes, color math and animation remain incomplete.",
      "Grayscale tile previews do not apply their original scene palettes.",
      "Sprite body colors 1\u201312 come from the ROM; weapon/effect colors 13\u201315 are neutral preview colors.",
      "Sprite frame extents and multi-unit arrangements need in-game comparison; padding and unusual boss layouts can produce imperfect previews.",
      "Dynamic effects, palette cycling, Mode 7 scenes and code-generated imagery are not fully reconstructed.",
      "Nine location records (five unique map/tileset/palette combinations) have shorter map streams than the static plane reader expects; their binary data is retained, and those backgrounds remain unresolved.",
      "Two unusual sprite definitions contain out-of-range tile references in the inferred frame range; those particular tiles are omitted from the research preview."
    ],
    "locationBackgroundPreviews": 214,
    "coloredMetatileSheets": 87,
    "locationsRepresented": 486,
    "dialogueFontGlyphs": 256,
    "locationBackgroundFailures": 9,
    "spriteSheetsWithOutOfRangeTileReferences": 2
  },
  "illustrations": {
    "count": 6,
    "origin": "New AI-assisted illustrations, distinct from recovered original assets",
    "uploads": "Private browser IndexedDB collection; no public upload service"
  },
  "walkthrough": {
    "chapters": 32,
    "objectives": 110,
    "automaticMilestones": 56,
    "scope": "Automatic checks cover mandatory story milestones while the normal field engine is active. Optional quests, alternate routes, item sweeps and the final victory remain manual. A visit alone never checks an objective."
  },
  "originalPlayer": {
    "frontend": "EmulatorJS 4.2.3",
    "core": "Snes9x 2.0.2 browser build",
    "originalRomPreserved": true,
    "cheats": [
      "Quick level gain",
      "Infinite health",
      "Infinite magic"
    ],
    "browserBootAndSnapshotRoundTripVerified": true,
    "nativeCheatMemoryReapplicationVerified": true,
    "browserCheatMemoryReadbackVerified": true,
    "timeControls": {
      "rightTrigger": "Hold fast forward up to3x",
      "leftTrigger": "Hold rewind",
      "nativeRewindHistory": true,
      "browserForwardAndRewindVerified": true,
      "physicalTriggerHardwareVerified": false
    },
    "actualBattleLevelGainVerified": false,
    "completeCampaignPlaythroughVerified": false
  },
  "coverageNote": "All 83 song-table entries and both 256-request effect banks are preserved. Graphics recovery includes 365 sprite sheets and 214 static backgrounds; nine location records, dynamic graphics and some palette/assembly details remain unresolved. Automatic walkthrough checks cover 56 story milestones; other objectives remain manual.",
  "latestUpdate": "Original Art previews and direct gallery links on the project and original player; clearer navigation and HTML revalidation."
}
