PLAYSTATION / THE PRESERVATION COLLECTION

Persona 2Two stories.
One world of sound.

Step back into Sumaru City. Music, sound, moving images, and fragments of a world—recovered from Innocent Sin and Eternal Punishment.

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01 / INNOCENT SIN02 / ETERNAL PUNISHMENT
The Persona 2 ensemble reimagined in expressive watercolor and gouache, with deep violet shadows and luminous color.
A familiar world, painted anew.View full artwork (opens in zoom viewer)
RECOVERED FROM THE GAME DISCS
Opening the collection…
SONY PLAYSTATION

THE LISTENING ROOM & SCREENING ROOM

Explore the collection.

Choose a story. Choose what to hear.
Let the original files take you back.

NEW / ORIGINAL GAME SPRITESMonsters & PersonasWhole-creature previews, native sprite sheets, and stored palettes from both games.Browse the images ↗

Reading the collection index…

Source identifiers are retained; unverified titles are not guessed.

  1. Opening the collection…
Maya and her Persona reimagined with fluid brushwork, luminous pastel light, and rich indigo and crimson paint.Open Maya artwork with zoom
NEW INTERPRETATION / SUPPLIED REFERENCE ART

BEYOND THE SOUNDTRACK

A world you
remember.
A new perspective.

The supplied Persona 2 compositions, reimagined with flowing brushwork and the vivid, painterly spirit of classic role-playing game illustration.

These new illustrations are presented separately from artwork recovered from the game files.

Browse recovered artwork

FIELD NOTES / THE ARCHIVE

Keep the file.
Keep its history.

A listening and viewing collection assembled from the supplied PlayStation discs. Browser copies make the original formats accessible; source records keep the recovery traceable.

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Two games, distinct sources

Persona 2: Innocent Sin and Persona 2: Eternal Punishment retain separate labels. Movie and bonus-disc material follows its original source. A file recovered from one source does not prove it is absent from the other.

What am I listening to?

Music may be rendered from native game sequences or decoded from streaming audio. Sound-bank samples can include instruments, sound effects, and voice fragments. Movie soundtracks may mix speech, music, and effects; those mixes are not isolated stems. Native sequence renders use a general Sony/SPU engine; reverb and game-specific playback may differ. Music and sound categories may be inferred from the sequence. Content categories are separate from these source formats. Unreviewed samples and recordings stay in Unclassified audio. Inferred classifications are labeled. Next and shuffle stay within one content category, including when browsing Everything. Individual recovery notes appear with each entry when available.

Names, formats, and completeness

Original filenames and numbered source identifiers stand in for unverified song or scene names. The index records the media available in this collection. Recovery limitations and unresolved formats are documented below; a library count is not a claim that every game asset has been decoded.

  • Detailed recovery notes accompany the collection index.
Keyboard shortcuts

/ Search   K Play / pause   N Next   P Previous. Shortcuts pause while typing or using a control. Videos have their own native playback controls.

THE LISTENING ROOMChoose a recordingInnocent Sin / Eternal Punishment
+6 dB for music
Select music to begin. Next and shuffle stay in Music.

Selected media

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