PLAYSTATION / THE PRESERVATION COLLECTION
Persona 2Two stories.
One world of sound.
Step back into Sumaru City. Music, sound, moving images, and fragments of a world—recovered from Innocent Sin and Eternal Punishment.
Enter the collection
THE LISTENING ROOM & SCREENING ROOM
Explore the collection.
Choose a story. Choose what to hear.
Let the original files take you back.
- Opening the collection…
Open Maya artwork with zoomBEYOND THE SOUNDTRACK
A world you
remember.
A new perspective.
The supplied Persona 2 compositions, reimagined with flowing brushwork and the vivid, painterly spirit of classic role-playing game illustration.
These new illustrations are presented separately from artwork recovered from the game files.
Browse recovered artworkFIELD NOTES / THE ARCHIVE
Keep the file.
Keep its history.
A listening and viewing collection assembled from the supplied PlayStation discs. Browser copies make the original formats accessible; source records keep the recovery traceable.
Read the collection indexTwo games, distinct sources
Persona 2: Innocent Sin and Persona 2: Eternal Punishment retain separate labels. Movie and bonus-disc material follows its original source. A file recovered from one source does not prove it is absent from the other.
What am I listening to?
Music may be rendered from native game sequences or decoded from streaming audio. Sound-bank samples can include instruments, sound effects, and voice fragments. Movie soundtracks may mix speech, music, and effects; those mixes are not isolated stems. Native sequence renders use a general Sony/SPU engine; reverb and game-specific playback may differ. Music and sound categories may be inferred from the sequence. Content categories are separate from these source formats. Unreviewed samples and recordings stay in Unclassified audio. Inferred classifications are labeled. Next and shuffle stay within one content category, including when browsing Everything. Individual recovery notes appear with each entry when available.
Names, formats, and completeness
Original filenames and numbered source identifiers stand in for unverified song or scene names. The index records the media available in this collection. Recovery limitations and unresolved formats are documented below; a library count is not a claim that every game asset has been decoded.
- Detailed recovery notes accompany the collection index.
Keyboard shortcuts
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