← Original game
Player credits.
The original Castlevania: Symphony of the Night, disc, graphics and music belong to their respective creators. This independent preservation page runs the supplied original disc through emulation; the separate Java rebuild remains unfinished.
EmulatorJS 4.2.3
Official tagged source · Included license. Original vendor files remain unchanged.
PCSX-ReARMed
EmulatorJS core source · Upstream source. Core build identifiers, source and hashes.
Disc and memory card
Disc/BIOS provenance and exact hashes. The browser loading CUE changes only an obsolete absolute filename to a relative path, retaining both tracks and their indices. Card 1 is a raw 131,072-byte PlayStation memory card (.srm). Save states and Java reconstruction checkpoints are separate formats. Browser card contents are never part of a public release.
This player is an unverified preview. Browser boot, keyboard play and an actual in-game save followed by browser reload have not yet been tested. Card format/storage adapter tests do not establish those gameplay results. Physical controllers, touch input and a complete campaign also remain untested.
Guide, item finder and optional cheats
The guide contains 29 route goals, 59 key places and 318 item definitions. Locations come from the supplied USA disc and a pinned source reference. Map and source provenance · Item records and acquisition limits · Cheat field evidence · Current test scope.
Maps show static source rooms or approximate regions, not your live position. Acquisition coverage remains incomplete: 13 entries have definition-only records, including empty and unused definitions. The walkthrough is a recommended route, not a verified complete playthrough.
Cheats default off every session. Normal Alucard supports all five options; Richter’s verified opening prologue supports only HP and hearts. Menus, conversations and cutscenes remain gated. Fast XP applies to the player, not familiars. Gold adds 5,000 per click; HP, hearts and MP refill to their existing maximum. Earned XP and gold may be retained by an in-game save. The original disc and companion BIOS were executed through the opening fight in an isolated headless core. Hearts refilled from 30 to 99 through the production module; actual HP damage/refill was not observed. Guard, fixture and per-character tests passed. Browser operation and real card persistence remain unverified.
Optional playback controls
Enable playback speed below the game to hold RT for up to 3× fast forward or LT for rewind. Onscreen buttons support pointer holds and focused Space/Enter holds. The option starts off; turning it off restores normal controller trigger actions. Controller mappings are not saved or rewritten.
A bounded 32 MiB buffer stores temporary gameplay history with varying duration. Rewind does not undo completed card saves. Do not rewind through an in-game save; keep a downloaded memory-card backup. Rewinding an active save transaction can replay card writes. The page skips its card operations and cheat writes while rewind is held.
Playback API tests, exact core/card audit and limits. Vendor/controller and DOM-model checks passed; physical-controller and browser interaction checks remain pending.