Super Princess Peach original audio preservation
2026-10-25

sounddata.bin is an exact 6 MiB NitroFS extraction from the supplied US ROM.
original-audio-banks.zip contains exact byte slices of every nonempty SDFDAT bank table entry; these are original binary resources, not WAV files.

The browser music player uses 68 fresh DeSmuME recordings plus editorial fades. The all-ID explorer applies loveemu's documented IPS to an in-memory ROM derivative and changes only its sound-ID parameter. Source ROM and source audio remain unchanged.

Reproduction: original research/code at https://github.com/loveemu/psf-drivers and https://github.com/libretro/desmume . The published render_driver.py/build_collection.py are the exact workspace capture sources; the workspace layout expected by those scripts is work/super-princess-peach/audio with unchanged ROM at ../source/super-princess-peach-us.nds, native core at tools/desmume/desmume_libretro.dll, driver research at tools/psf-drivers-master/. Build collection additionally needs ffmpeg and the included reference-metadata.json containing song IDs/titles/timings; the same public metadata is listed per track in ../playlist.json. No reference ROM/music is required.

Original Nintendo/TOSE game data remains the property of its respective creators. loveemu driver code is under GPL-3.0 (LICENSE-driver.txt); that code license does not apply to original game material.
