GoldenEye USA recovered media

Original ROM bytes remain unchanged. This tree contains source-derived textures, native mission-preview composites, dry decoded samples, standard MIDI and approximate original-bank music previews. Read ../data/media-provenance.json and media-summary.json for source commits, exact asset hashes and explicit limits. Original encoded texture/audio/sequence bytes and sanitized sample metadata are retained in goldeneye-original-media-sources-v1.zip. Saves, credentials and session data are not part of this release.

No console/gameplay, campaign, original-save persistence, physical-controller, audio listening/parity or browser runtime testing was performed for this release.
