Nintendo 64 · USA · 1997
Credits & provenance
Original game
GoldenEye 007 was developed by Rare and published by Nintendo in 1997. This preservation edition uses the supplied USA revision 0 cartridge image, unchanged.
- Cartridge identity
- NGEE · CRC DCBC50D1 / 09FD1AA3
- File bytes
- 12,582,912 · 16-bit byte-swapped source
- SHA-256
- 33d4609661bd207d22146463e64edbcc5cc9a21668f4f8e450642d2a2f6d2de8
Browser runtime
Self-hosted EmulatorJS 4.2.3 and the Mupen64Plus-Next libretro core. No BIOS is required. Runtime licenses and exact source records accompany the runtime source record, frontend license and core license.
New website features
Journey, route, equipment notebook, local save controls and state backups were adapted for GoldenEye from the COSOM Castlevania interface. All save identities and guide content are separate.
Verification scope
The original October 30 release skipped gameplay testing at the owner’s request. A separate October 31 local renderer comparison checked only the observations recorded in the rendering receipt. Native save/reload, complete-campaign, physical-controller and cheat-effect acceptance remain unverified. This release requires the pinned standard nonthreaded WebGL2 core; the original ROM and both retained core archives are unchanged.
Renderer repair · 1.0.1
A sequential local comparison reproduced missing menu backgrounds and difficulty labels with the original legacy core. The bundled standard WebGL2 core rendered the copyright screen, mission-selection menu and Dam difficulty labels legibly using the same unchanged USA cartridge.
Dated comparison results and limits · Rendering evidence record
