GoldenEye USA self-hosted runtime, assembled October 30, 2026.

EmulatorJS frontend 4.2.3 is reused byte-for-byte from the existing COSOM
Super Princess Peach runtime. Its retained COSOM modifications disable the
automatic version-check call and remove a remote CDN fallback for missing
local cores. The source scripts are concatenated into emulator.min.js;
emulator.min.css is a copy of emulator.css. The retained ko-KO locale comma
correction is present. No new frontend-code modifications were made here.

Frontend upstream:
https://github.com/EmulatorJS/EmulatorJS/tree/v4.2.3
https://registry.npmjs.org/@emulatorjs/emulatorjs/-/emulatorjs-4.2.3.tgz

Only the Mupen64Plus-Next standard and legacy nonthread cores are included.
They are unchanged members of official npm package
@emulatorjs/core-mupen64plus_next version 4.2.3. Package integrity was compared
to the npm registry's SHA-1 and SHA-512 integrity fields. Core internal build
2.0.2, minimum frontend 4.2.2; build report June 14, 2025.

Core package:
https://registry.npmjs.org/@emulatorjs/core-mupen64plus_next/-/core-mupen64plus_next-4.2.3.tgz
Core source:
https://github.com/EmulatorJS/mupen64plus-libretro-nx
Build source:
https://github.com/EmulatorJS/build
RetroArch source:
https://github.com/EmulatorJS/RetroArch

Licenses: LICENSE.txt (frontend GPL-3.0), MUPEN64PLUS-LICENSE.txt (exact
license.txt member from the distributed core, GPL-2.0), and
RETROARCH-LICENSE.txt. Copyright and component notices remain in source.

Runtime wrapper code, journey/route data and saves UI are separate from this
vendor directory. All ROM bytes remain unchanged. Core/frontend preservation
does not mean the GoldenEye browser game, native save/reload, cheats or
controllers were gameplay-tested: the user explicitly waived those tests.
