Use case: stylized-concept. Asset type: original production raster environment overlay sprite sheet for the 2D fighting game Fighting in the Streets. Reference image is STYLE ONLY: detailed hand-painted 1990s arcade anime background painting with nuanced texture and crisp painted edgework. Native RGBA with genuine transparent background. Exact 4 columns by 2 rows of eight equal rectangular cells, STRICTLY separated, generous empty transparent 12% padding in every cell. One isolated effect per cell, no overlaps across cells. No vector, no flat geometric icon art, no text, no grid, no frame, no ground scene or full landscape, no figures, no checkerboard pixels.
Reading order: 0 soft white fluffy fair-weather cloud bank, wide horizontal cluster; 1 dark gray low rain cloud bank with bluish underside; 2 towering violet charcoal thunderstorm anvil cloud; 3 golden dusty atmospheric haze patch, translucent feathered edges; 4 cool pale blue gray ground mist/fog bank, translucent softly feathered edges; 5 delicate green cyan magenta aurora ribbons with glow, native translucent rays; 6 scattered sparkling tiny night stars cluster with much transparent empty space; 7 high feathery white cirrus wisps. Effects must have airy semi-transparent atmospheric edges while retaining convincing painted detail and natural shapes. No lightning or precipitation within clouds. 2:1 overall sheet.
TARGETED SPRITE-PADDING REPAIR: Second reference is the first draft. Preserve the eight drawn effect identities and order. REDRAW all eight sprites SMALLER, each effect's complete silhouette including every glow wisp at most 55% of CELL WIDTH and 60% of CELL HEIGHT. Each effect centered in its own exact 4×2 equal cell, with at least 20% fully transparent gutter on all four cell sides. Even low ground patches must be centered within their cell with alpha below them; do not align them against cell bottom. No painted wisp or grain enters neighboring cell. No cropping or fragmented shapes. Native transparency. This strict padding is essential.
