Use case: stylized-concept. Asset type: original production raster environment overlay sprite sheet for the 2D fighting game Fighting in the Streets. Reference image is STYLE ONLY: detailed hand-painted 1990s arcade anime background painting with nuanced texture and crisp painted edgework. Native RGBA with genuine transparent background. Exact 4 columns by 2 rows of eight equal rectangular cells, STRICTLY separated, generous empty transparent 12% padding in every cell. One isolated effect per cell, no overlaps across cells. No vector, no flat geometric icon art, no text, no grid, no frame, no ground scene or full landscape, no figures, no checkerboard pixels.
Reading order: 0 brief rain splash hitting flat ground, pale blue outward droplets and tiny crown puddle splash; 1 rain bouncing off curved FABRIC SHOULDER with only the water drawn, two short upward arcing droplets and sparse little downward streaks, absolutely no visible person or fabric under it; 2 small shallow patch of snowy accumulation shaped to rest on a shoulder, frosty crumbs and powder, only snow no body; 3 little puff of snow powder bouncing off shoulder or boot, sparse granular burst; 4 horizontal shallow ground PUDDLE cluster with natural irregular edges, tiny ripples and gray sky reflections, no solid rectangle; 5 horizontal wet ground reflection strip, broken irregular white cyan reflections among water glints, soft transparent edges; 6 horizontal snowy ground drifts, irregular fluffy white blue snowbanks with crystalline detail and soft edges; 7 cluster of three hanging thin ICICLES, glassy frost blue tips. Composition optimized for overlays: splashes middle centered, shoulder snow low horizontal, puddles/reflection/drifts lower horizontal within each cell. No entire landscape. 2:1 overall sheet.
TARGETED SPRITE-PADDING REPAIR: Second reference is the first draft. Preserve the eight drawn effect identities and order. REDRAW all eight sprites SMALLER, each effect's complete silhouette including every glow wisp at most 55% of CELL WIDTH and 60% of CELL HEIGHT. Each effect centered in its own exact 4×2 equal cell, with at least 20% fully transparent gutter on all four cell sides. Even low ground patches must be centered within their cell with alpha below them; do not align them against cell bottom. No painted wisp or grain enters neighboring cell. No cropping or fragmented shapes. Native transparency. This strict padding is essential.
