Use case: precise-object-edit. Edit this transparent optical lens-flare atlas for game production, keeping the same eight effects, same 4 columns by 2 rows, same wide 2:1 canvas, same luminous photographic optical style and same general row-major identities. Correct only their isolation/layout and the ring's color/clarity. Scale EACH entire optical element and all its outer glow down to fit within the central 68 percent of its individual square tile, centered precisely in that tile. Reserve at least 16 percent of each tile width on EACH side as genuinely empty transparent gutter. Absolutely no flare ray, colored wisp, halo or sparkle crosses a tile edge or touches another tile. Completely clear the faint stray glow and tiny flecks from the gutters. Top row: warm source starburst, warm horizontal streak, NEUTRAL COOL hollow lens ghost ring, translucent circular ghost. Bottom row: hexagonal aperture ghost, triangular aperture ghost, prismatic optical arc, cool lunar glint. Keep all other colors and style. For the third top cell, make ONE clean hollow pale cyan/silver prismatic reflection ring with a single fully transparent central opening; faint green/cyan/violet fringes and subtle glass glints, no amber/orange cast, no multiple irregular holes or opaque smoky center. This neutral cool ring also needs to work with moonlight. Keep the circular ghost in the fourth top cell distinct from the hollow ring. Maintain triangles and hexagons as softly translucent photographic lens ghosts, not icons. Everything outside the eight isolated effects must be true transparent RGBA alpha. No background, no checkerboard, no text, no borders, no labels, no scenery, no characters. Do not add, remove, combine or duplicate any cell.
