Use case: stylized-concept. Asset type: original production raster environment overlay atlas for the original 2D fighting game Fighting in the Streets. Input image is STYLE REFERENCE ONLY: richly painted 1990s arcade anime 2D scenery with natural painted detail. Native RGBA with genuine transparency. Strict exact 4 columns by 2 rows eight equally sized cells. Separate each effect with at least 14% empty transparent cell margins, NOTHING crosses into adjacent cells. Original hand-painted detailed raster imagery, no vector art or flat icon design, no text, no grids, no borders, no UI. Transparent background rather than opaque panels or baked checkerboard.
Reading order: 0 SPRING GROUND patch: low horizontal cluster of fresh small green grasses and tiny pink white spring flowers plus loose pink petals, no dirt slab; 1 SUMMER HEAT HAZE patch: painted translucent golden amber wavering haze ribbons with thin pale warm highlights, blurred drifting wisp contours, natural airy irregular patch, no opaque background; 2 AUTUMN GROUND patch: low horizontal scatter of rust red amber ochre fallen leaves and small curled brown leaves, gaps between leaves; 3 WINTER FROST patch: low horizontal irregular crystalline white pale blue frost dust and delicate rime crystals with feathery edges, no rectangular ground slab; 4 SPRING EDGE decoration: hanging fresh green flowering vine at corner, white pink flowers and soft leaves, thin vine silhouette, no wall; 5 AUTUMN EDGE decoration: hanging golden crimson fall vine at corner with curling dry leaves, thin vine silhouette, no wall; 6 WINTER SNOWBANK ground patch: low wide shallow fluffy blue-shadowed white snowdrift with sparkling frosty crumbs, irregular edge, no ground slab; 7 SUMMER EDGE patch: low horizontal fine pale tan dry grasses, a few warm green blades and subtle straw texture, no soil slab. All effects retain ample native transparent gaps and margins, most shapes shallow horizontally oriented, corner vines slender upright. Match the stage reference's natural painterly realism within arcade anime medium. 2:1 overall sheet.
TARGETED PADDING REPAIR: The second image is the first draft. Preserve original identities/order and detail, but REDRAW EVERY EFFECT MUCH SMALLER and CENTERED in each exact 4×2 equal cell. Each complete effect INCLUDING every glow or wisp MUST fit within middle 55% of CELL WIDTH and middle 60% CELL HEIGHT; at least 20% genuine TRANSPARENT gutters on every side. Ground patches centered with transparent space BELOW them; vines do not cross rows or sheet edges; lightning full bolt including tip and origin does not cross cell edges. No shared glows or paint crossing cells, no clipping, no opaque ground/background slab.
SUMMER index1 heat haze should be airy translucent wavering separated wisps with transparent gaps, not an opaque golden rectangle.
